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Thread Statistics | Show CCP posts - 69 post(s) |
Jade Constantine
Jericho Fraction The Star Fraction
2003
|
Posted - 2012.06.11 13:22:00 -
[1] - Quote
NeoTheo wrote:CCP Goliath wrote:Hi everyone, GÇó Ally contracts have fixed length of two weeks GÇó Allies can not be part of mutual wars GÇô defender cannot hire allies into mutual wars and existing ally contracts are cancelled (with a 24 hour grace period) GÇó Cap on War Dec cost GÇô it will never have a base price of more than 500 mill regardless of corp/alliance membership (still affected by the number of wars you have declared) GÇó New UI control for War options in war lists GÇó Added cost for hiring multiple allies for a war GÇô hiring more than one ally now incur a cost that goes to CONCORD. The cost rises exponentially the more allies are hired into the same war. GÇó Added new skill GÇô Armor Resistance Phasing, which reduces the cycle time of Reactive Armor Hardeners
Hello mittens is that you :-( /sob shame ...
This is pretty sad actually. With these changes CCP is caving into Goonswarm whines and allowing them to wardec smaller entities without practical response.
Previously the only way to reach parity in an empire war incoming from a 9000 man alliance would be to allow literally hundreds of allies to pledge their support for free. Now that option is taken off the table.
Think it through with this example.
9000 man alliance wardecs a 100 man alliance. It costs them 50m isk per week to get a 8900 pilot advantage. In order to reach parity the defender would need to add 8900 pilots across a 100 or more allies. In this new system the defender would end up paying infinitely more than the attacker to reach any kind of equivilance.
Whats happened here is that Mittani and goonswarm have whined and pleaded for these changes on the back of the Honda Accord and (now) Star Fraction precedent and CCP have kneejerked into making Inferno wardec system something of a joke.
Instead of encouraging and spreading warfare in Eve these changes will massively limit and restrict them.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2003
|
Posted - 2012.06.11 13:35:00 -
[2] - Quote
CCP Goliath wrote:Guys, before this goes on any further, kindly take off the hats and get real - we do not develop with one corp or alliance in mind...
Seriously Goliath. This does look exactly like a change to suit one particular alliance.
The changes you have proposed make it impossible for a smaller organization to add significant allied numbers against an incoming wardec from a 9000 person alliance (goonswarm) without paying massively more isk than Goonswarm have to pay to make the wardec in the first place!
Your devblog could have been drafted by Mittani.
In addition the mutual wardec change means that its literally impossible to bring any kind of pressure to bare on a much larger attacker that would make them want to actually surrender at some point in the future. Because you can't bring in allies on mutual then you can't bring pressure to the table.
And if you don't go mutual then the attacker can simply stop paying the moment they want out.
You have utterly defanged the Inferno Wardec system and turned it into a joke just because one particular large alliance is currently wardecced against 70 or so allies across a couple of outgoing "griefing" decs and I have to tell you it looks damned fishy.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2003
|
Posted - 2012.06.11 13:55:00 -
[3] - Quote
CCP Goliath wrote:Jade Constantine wrote:CCP Goliath wrote:Guys, before this goes on any further, kindly take off the hats and get real - we do not develop with one corp or alliance in mind... Seriously Goliath. This does look exactly like a change to suit one particular alliance. The changes you have proposed make it impossible for a smaller organization to add significant allied numbers against an incoming wardec from a 9000 person alliance (goonswarm) without paying massively more isk than Goonswarm have to pay to make the wardec in the first place! Your devblog could have been drafted by Mittani. In addition the mutual wardec change means that its literally impossible to bring any kind of pressure to bare on a much larger attacker that would make them want to actually surrender at some point in the future. Because you can't bring in allies on mutual then you can't bring pressure to the table. And if you don't go mutual then the attacker can simply stop paying the moment they want out. You have utterly defanged the Inferno Wardec system and turned it into a joke just because one particular large alliance is currently wardecced against 70 or so allies across a couple of outgoing "griefing" decs and I have to tell you it looks damned fishy. Which devblog are you referring to?
I mispoke "patchnotes" :
I have underlined the bits that give a huge advantage to Goonswarm in the changes.
CCP Goliath wrote:Superfriends
GÇó Ally contracts have fixed length of two weeks GÇó Allies can not be part of mutual wars GÇô defender cannot hire allies into mutual wars and existing ally contracts are cancelled (with a 24 hour grace period) GÇó Cap on War Dec cost GÇô it will never have a base price of more than 500 mill regardless of corp/alliance membership (still affected by the number of wars you have declared) GÇó New UI control for War options in war lists GÇó Added cost for hiring multiple allies for a war GÇô hiring more than one ally now incur a cost that goes to CONCORD. The cost rises exponentially the more allies are hired into the same war. GÇó Added new skill GÇô Armor Resistance Phasing, which reduces the cycle time of Reactive Armor Hardeners
Perhaps you'd care to explain how it is reasonable that:
A) it will become fiscally impractical to add enough allies (100+) into a war that only costs the attacker 50m isk to declare to make a difference.
B) by removing allies from mutual status you make it impossible to trap a very large attacker into a war with genuine consequernce.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2003
|
Posted - 2012.06.11 14:01:00 -
[4] - Quote
CCP SoniClover wrote:Regarding the war dec system changes being some goonswarm conspiracy - all of these changes were decided (and most implemented) long before this particular goonswarm war even started. Do you really think we add new stuff a few days before a release just because of one war?
The Honda Accord wardec has been running for several weeks longer and has created the same precedent.
CCP SoniClover wrote:Regarding defenders now being defenseless, etc. This change will make it a little bit more difficult to defend, but what we have to do is strike a balance between defender options and incentives to declare war. We can give defenders all kinds of shiny new tools to defend themselves, but if they result in nobody declaring war anymore, then why bother? Yes, we want the system as a whole to have more consequences, but that cuts both ways.
What you have done is completely remove consequences from the largest entities in Eve. You have made it utterly impractical to add enough allies into a war to discomfort a very large alliance and made it impossible to lock such an alliance into a war so they are forced to consider surrender.
And the thing is - who was complaining about the way this was working? Certainly not the hundreds of small corporations getting to try empire war against large territorial alliances for the first time. The only people complaining were ... well, Goonswarm really.
I don't think you have given the Inferno wardec system long enough in the wild to make any kind of rational assessments of how it is working in practise. And this rapid near-complete nerfing of the ally system does sound like a developer batphone being picked up and whined into.
These are changes purely to the benefit of the largest most powerful and best connected alliances in Eve and to the huge detriment of the smaller entities.
You have to acknowledge this stinks like a container of rotten fish in a cesspit.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2003
|
Posted - 2012.06.11 14:09:00 -
[5] - Quote
CCP Goliath wrote:Jade Constantine wrote:CCP SoniClover wrote:Regarding the war dec system changes being some goonswarm conspiracy - all of these changes were decided (and most implemented) long before this particular goonswarm war even started. Do you really think we add new stuff a few days before a release just because of one war? The Honda Accord wardec has been running for several weeks longer and has created the same precedent. CCP SoniClover wrote:Regarding defenders now being defenseless, etc. This change will make it a little bit more difficult to defend, but what we have to do is strike a balance between defender options and incentives to declare war. We can give defenders all kinds of shiny new tools to defend themselves, but if they result in nobody declaring war anymore, then why bother? Yes, we want the system as a whole to have more consequences, but that cuts both ways. What you have done is completely remove consequences from the largest entities in Eve. You have made it utterly impractical to add enough allies into a war to discomfort a very large alliance and made it impossible to lock such an alliance into a war so they are forced to consider surrender. And the thing is - who was complaining about the way this was working? Certainly not the hundreds of small corporations getting to try empire war against large territorial alliances for the first time. The only people complaining were ... well, Goonswarm really. I don't think you have given the Inferno wardec system long enough in the wild to make any kind of rational assessments of how it is working in practise. And this rapid near-complete nerfing of the ally system does sound like a developer batphone being picked up and whined into. These are changes purely to the benefit of the largest most powerful and best connected alliances in Eve and to the huge detriment of the smaller entities. You have to acknowledge this stinks like a container of rotten fish in a cesspit. Not only do I not acknowledge it, I have and will continue to actively refute it. I want this thread to be relevant to teams collecting *valid* feedback on their features and so hereforth will be deleting any half baked conspiracy theories.
Right so how about we have a proper discussion of the numbers and implications of changes to the wardec system based around some solid examples and see if we can come to some useful conclusions?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2003
|
Posted - 2012.06.11 14:14:00 -
[6] - Quote
Two step wrote:Come on Jade, being able to lock allies into mutual wars is clearly a really bad idea. Right now, I could form two alt corps, have them wardec each other, and then grab a bunch of free allies or even paid mercs, make the war mutual and never let them out. This is a bad thing, and these changes go a long way towards fixing that problem.
So lets make a change the impacts allied lockin - allow allies to leave a mutual war with a 7 day down or whatever. Disallowing any allieds in a mutual war means that a large entity wardeccing a small one can never be effectively mutualled and thus cannot ever really be brought to a meaningful surrender. This change is throwing out the baby with the bathwater and the issue you raise could be addressed without wielding a baseball bat rather than a scalpel.
Two step wrote:Limits on allies are not just about Goons, why would *any* corp wardec anyone else right now? If you do so, you are subjecting yourself to a possibly unlimtied number of allies. You talk about 9000 vs 100, but what about a 20 vs 20 wardec. Right now, the defender can pull in many hundreds or even thousands of allies, and there is no way a small corp would be able to deal with that.
Okay so lets make another small change instead.
If aggressing entity has a membership larger than the defending entity (+all their allies) then the defending entity can call allies exactly as the system works now.
If the aggressing entity has a membership smaller than the defending entity then the defender can still call allies but for every ally who is added the attacker can also add an ally.
This allows escalation on both sides and will lead to a more dynamic and evolving war environment.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2003
|
Posted - 2012.06.11 14:26:00 -
[7] - Quote
Kelduum Revaan wrote:Just to quickly cover the changes coming to the Ally system, if the costs are kept fairly low, it shouldnt be much of a problem, even when they scale exponentially. After all, someone who *wants* to fight the aggressor will likely just give the defender the ISK if its less than the cost of a wardec.
Also, as a real-world example, we had something like 30+ allies in a recent war, all offered free assistance, and none of who were involved in any kills/losses - its important to note that this isn't the 'mercenary marketplace' which was mentioned, and that should come later, but for now its a way to provide some repercussions for the aggressor.
All this will do is 'moderate' the numbers a little so the defender needs to be a little more selective.
Free 'mercs' != regular mercs who you hire to do stuff.
So once again.
A 9000 person entity wardecs a 100 person entity and needs to pay 50m a week (or something) They have enough isk (obviously) to maintain the wardec as long as they like.
To respond to this currently the defender has the option of adding an unlimited number of allies which might someday add up to a significant fraction of the aggressor entity.
But with these changes even if the concord fee per 2 week cycle was 1/2/4/8/16/32 etc for a baseline exponential increase it would cost a truly ridiculous sum of isk to add enough allies to reach that significant fraction.
Its just clumsy and poorly thought-out knee jerk change that is *EDIT: I didn't listen to CCP Goliath* There are other solutions to the perceived problems with Inferno Wardec system that do not involve *EDIT: I didn't listen to CCP Goliath*
Have the concord fee only kick in when the defender + allies has more total numbers than the aggressor (for example)
Keep the two week contract time and have the allies able to auto-renew if they like.
That solves all the issues raised without giving a vast advantage to people who really don't need it.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2004
|
Posted - 2012.06.11 15:13:00 -
[8] - Quote
Di Jiensai wrote:Kelduum Revaan wrote:Just to quickly cover the changes coming to the Ally system, if the costs are kept fairly low, it shouldnt be much of a problem, even when they scale exponentially. Indeed. Then you probably wont mind giving me 1 grain of rice for the first square on the chessboard and double that for each field. After all, the cost is only one grain of rice and that should not be a problem, even when it scales exponentialy.
Yeah, shouldn't be that bad should it. After all in Star Fraction's defensive war against Goonswarm we currently have 33 allies. Lets assume that CCP kindly allow the exponential cost to begin scaling at 1m isk for one ally.
We'll pay.
1 2 4 8 16 32 64 128 256 512 1024 2048 4096 8192 16384
etc
Well it'll probably cost us more ISK than exists in the Eve universe by the time we get half way through our allies list.
Fair to say it'll be considerably more expensive than the 50m per week that Goonswarm have to pay though.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2004
|
Posted - 2012.06.11 15:21:00 -
[9] - Quote
Zarnak Wulf wrote:War dec changes make sense. You should have to shop and compare allies in the mercenary market place. Not have a free dog pile.
They make sense if you are a huge alliance wanting consequence-free wardecs against small alliances sure. They make absolutely no sense if you actually want meaningful numerical balance by involving significant numbers of allies.
All that will happen in this new system is that things go back the way there were pre Inferno and trade hub raiders join Privateers, Orphange and shares the dec cost vs Goons (or whoever) on one alliance and camps trade hubs.
Anyone decced by anyone bigger simply ignores the dec because there is no way to effectively rebalance the numbers via allies without being charged a massive isk disparity over the cost of the initial wardec.
No consequence for declaring entities anymore because there will be no mutuals and aggressors are always free to :forget: the bill.
The casualty of all this is the lovely rainbow coloured allied counter tactic which will be priced out of the game.
And Inferno becomes Damp Squib.
Nobody is going to be "shopping around" to hire mercs from the mercenary marketplace when it becomes effectively impossible to match numbers of aggressors in a cost effective fashion.
At best people may well charge mercs the cost of the concord fee so they can join a war for 2 weeks.
So rather than being able to advertise "come join this war for free" we'll have to say ...
"rather than paying 500m a week to dec goons" come and ally with SF and it'll cost you 1/2/4/8/16/32/64/128 or whatever for two weeks."
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2004
|
Posted - 2012.06.11 15:28:00 -
[10] - Quote
Mara Tessidar wrote:Now, imagine that I am not part of the most powerful group in Eve Online, and that I am not controlling your game. Instead, I am some 20-man "merc" corp that wants to make a reputation. So, my corporation declares war against a mid-sized alliance. The next day, there are 20 "Ally has joined a war" notifications. None of them are friendly.
Goonswarm doesn't really care about getting wardecced by every mom and pop operation out there. If we want to kill people, we will kill them. Wardecs have never stopped us from causing tears of unfathomable sadness. What this change does is keep things from getting out of hand for other, smaller groups that declare war. The way the system works now, you could theoretically have every other corporation in Eve ally against the aggressor at virtually no extra cost. And if there's anything the last 9 years should have taught everybody, it's that if there's a mechanic that can be abused, it will be abused.
So.
1. Concord fee for allies only kicks in if the Defender + allies headcount is greater than the aggressor headcount. 2. For every defender ally that joins when their headcount is larger than aggressor headcount, the aggressors can add an ally too. 3. Ally contracts come up for renewal each 2 weeks, can be set to autorenewal and these don't cost concord fee unless defender outnumbers aggressor. 4. Mutual system contains as is and does not exclude allies.
Do you have a problem with that?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
|
Jade Constantine
Jericho Fraction The Star Fraction
2008
|
Posted - 2012.06.11 15:50:00 -
[11] - Quote
corestwo wrote:Jade Constantine wrote:Mara Tessidar wrote:Now, imagine that I am not part of the most powerful group in Eve Online, and that I am not controlling your game. Instead, I am some 20-man "merc" corp that wants to make a reputation. So, my corporation declares war against a mid-sized alliance. The next day, there are 20 "Ally has joined a war" notifications. None of them are friendly.
Goonswarm doesn't really care about getting wardecced by every mom and pop operation out there. If we want to kill people, we will kill them. Wardecs have never stopped us from causing tears of unfathomable sadness. What this change does is keep things from getting out of hand for other, smaller groups that declare war. The way the system works now, you could theoretically have every other corporation in Eve ally against the aggressor at virtually no extra cost. And if there's anything the last 9 years should have taught everybody, it's that if there's a mechanic that can be abused, it will be abused. So. 1. Concord fee for allies only kicks in if the Defender + allies headcount is greater than the aggressor headcount. 2. For every defender ally that joins when their headcount is larger than aggressor headcount, the aggressors can add an ally too. 3. Ally contracts come up for renewal each 2 weeks, can be set to autorenewal and these don't cost concord fee unless defender outnumbers aggressor. 4. Mutual system contains as is and does not exclude allies. Do you have a problem with that? As much as it pains me to admit it, you have a good idea there. We like it. Although the question is whether we like it more than your endless gnashing of teeth over this change. That is a tough call. Jade Constantine wrote:corestwo wrote:You know Jade, you like to throw around the "9000 man alliance" thing here a lot but lets be real how many goons are actually in highsec spoiling for fights? It isn't many, you should probably drop the strawman.
While you're at it, accept that you brought it on yourself. Well given that most corporation/alliances are active only at a tiny fraction of their on the books numbers its a nonsense thing to argue about. Alliance membership is what it is. If I bring a 100 man ally corp into a war I expect to see 10% of them on the field really - thats eve. As for accepting I brought this on myself - lol, of course I did you silly goose, that was rather the point. I wanted to trap you guys into a genuine foreverwar that had enough people decced against you it would mess up your next burn jita event. Somebody needed to be the lightning rod for mittani's ego so he clicked the button. You'll see significantly fewer than the 10% (or whatever) that is active, because you live in empire, and goons do not. In most cases if goons had even 1% of our memberbase actively hunting for a fight in highsec, it would be considered an awe inspiring display of power. So, like I said - drop the strawman.
Point is though its not a strawman - its a solid balancing metric for the wardec system and I honestly can't see how it can be otherwise. The cost of wardeccing Goons is based on the number of heads you have in that alliance. Hence, its reasonable to consider the number of heads you have in that alliance as a balancing factor in how many allies can be called against you.
Now we can argue all day about how your effective size should only be 90 because only 90 of you routinely pvp in hisec but there is absolutely no way to tie that argument / assumption / claim into a system of game mechanics so lets just stick with what it says on the alliance ranking table.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2008
|
Posted - 2012.06.11 16:14:00 -
[12] - Quote
corestwo wrote:Jade Constantine wrote:Point is though its not a strawman - its a solid balancing metric for the wardec system and I honestly can't see how it can be otherwise. The cost of wardeccing Goons is based on the number of heads you have in that alliance. Hence, its reasonable to consider the number of heads you have in that alliance as a balancing factor in how many allies can be called against you.
Now we can argue all day about how your effective size should only be 90 because only 90 of you routinely pvp in hisec but there is absolutely no way to tie that argument / assumption / claim into a system of game mechanics so lets just stick with what it says on the alliance ranking table. If you decced us, we'd turn the tables, make it mutual, and invite anyone who wanted to shoot you to do so for free...and I imagine there are many who'd take the opportunity. That would seem to make the cost to dec us irrelevant - after all, if you've such an issue with 9000 vs 100, why would you invite the chance for it to be 10000 vs 100, or 15000, or 20000?
Well these changes would put a stop to all that.
Of course would your leadership make a commitment to accept mutuals from incoming wardecs to add up to 9000 total membership of corps - somehow I doubt that.
My issue btw about the 100 vs 9000 is not really a complaint about (oh noes we're being griefed 1111! etc) its because I don't see the point of a war unless one side can somehow lose. I did have a strategy for fighting the goon wardec and as you saw that strategy involved inviting as many allies as we could find and trying to fill hisec with people ganking goon ships. Unlikely that it might have seemed I could see a future where the number of wardec allies you were fighting would be so large as to seriously impact the planning and implementation of a burn Jita style event and your leadership might actually have been forced to offer a surrender.
Burn Jita was only successful because you shed your outgoing wardecs and the cost in wardeccing you during that weekend became immediately prohibitive because of cost escalation on multiple decs. But a couple of hundred active wardec fighters duriung Burn Jita would have seriously messed up your plans.
Of course, now with these 1.1 patchnotes you'll never have to worry about that in the future because there will never be significant numbers of people wardecced against you in mutually-locked-in wardecs and you can always :forget: to pay the outgoing bills in advance of such events.
This is why I'm disappointed with these changes - it seems the reverse of encouraging emergent gameplay and simply a thoughtless nerf of the Inferno wardec system.
Sure the system needed tweaks and balances and this thread has examples of how those could be achieved.
But the patch notes as written are not tweaks and balances - they are nothing short of a frontal lobotomy on the wardec system and they will have the impact of returning hisec war mechanics to pre-inferno irrelevance.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2009
|
Posted - 2012.06.11 16:36:00 -
[13] - Quote
Promiscuous Female wrote:I hear wardecs make it hard to shoot a ship once with a full rack of 1400s
They make it an awful lot easier to pod the ex tornado pilots with fast lock rifters post gank though - especially when said pods are not going properly gcc due to bizzaro inexplicable bugs.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2010
|
Posted - 2012.06.11 16:59:00 -
[14] - Quote
Elijah Craig wrote:I appreciate your frustration at feeling like your gameplan has been nerfed, I really do, but at the same time your plan was to just have ~everyone~ in high sec join certain wardecs? Do you think all those folks would ~actively~ fight the aggressor on your behalf? In reality, they won't. In fact, the emergent gameplay here is that you now need to choose and prioritise your Allies and work with those that are most effective.
It really won't work that way.
What these changes will do is give people who have been wardecced by large alliances a limited commodity that can be resold to trade hub camping outfits so they get a discount on their normal business. Our wardec from goons for example is worth 500m - (whatever the ally escalation cost multiplier is x number of allies) and that means we could offer a service to Privateers, Orphanage etc to allow them to gain access to cheap 2 week cycle wardecs by paying us the concord escalator rather than wardeccing directly.
There will be no choosing of "serious mercs" because its literally impossible to win a serious empire war against a bunch of people whose income is not based in hisec anyway.
Elijah Craig wrote:Rather than going "Hey! Everyone pile on for free wardecs!", you are now going to have to consider who are the best partners to have in the war and, every two weeks, you can look at their effectiveness and reward those that are actually helping you and extend the deal, whilst weeding out the time wasters.
Unfortunately it'll be as described above. We'll sell slots to people who want a wardec discount and completely ignore it because the system CCP have foisted on us makes it fiscally impractical to add enough allies to make a difference. Nobody with any sense will throw money at concord to bring people into a war of this kind.
Elijah Craig wrote:Imagine being a tight, well skilled Merc corp and seeing your entire business model be flooded by jokers looking to pile in on wardecs? How can you make a living when everyone is giving it away for free?
Now it won't be given away for free - it'll be sold to you as a discount option.
Elijah Craig wrote:I figure that a single professional motivated Marc corp would do more harm to a large alliance than a huge bunch of dudes who don't do anything and dock up when it comes time to fight (see: Noir during Burn Jita). And one motivated corp defending his home, or being paid to do so, is more powerful than a 100 empty wardecs.
See the thing is this kind of wardec has no objective, no purpose, no win conditions and now no surrender penalty for the attacker. Because its a pointless vapid waste-of-time the only people who would ever be interested will be those whose interest is in trade hub ganking and only because allying will give the possibility of a discount access to a wardec.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2010
|
Posted - 2012.06.11 17:05:00 -
[15] - Quote
space chikun wrote:Jade Constantine wrote:
So.
1. Concord fee for allies only kicks in if the Defender + allies headcount is greater than the aggressor headcount. 2. For every defender ally that joins when their headcount is larger than aggressor headcount, the aggressors can add an ally too. 3. Ally contracts come up for renewal each 2 weeks, can be set to autorenewal and these don't cost concord fee unless defender outnumbers aggressor. 4. Mutual system contains as is and does not exclude allies.
Do you have a problem with that?
Sound reasoning? From Jade Constantine? It must be a trap. #4 is excluded from from the aforementioned sound reasoning. If you mutual declare a war, you're not defending any more. You are saying you are not helpless and you will fight back. If you're needing allies to take the fight to them, that isn't necessarily true, is it?
well its a bit of a "making the best of a dogs dinner" option is number 4. What the mutual is making up for is the inability to force a failed attacker to actually pay a penalty for losing a war. Currently there is no option. Its consequence-free. But it appeared with Inferno that since a war continues as long as you pay - making the pay free *should* take away the easy escape from the attacker. But whats really needed is a way for an attacker to lose the war.
For example ... the goonswarm vs SF war they are currently losing 10billion isk to 1billion isk. But there is no penalty if they just let it drop. If we could work out a system that would penalize the attacker for declaring a nonsense war and losing it then that would take away the need for mutual shenanigans.
But I do take your point ... mutual mechanic is not really a good fit for bringing consequence to outcomes.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2010
|
Posted - 2012.06.11 17:09:00 -
[16] - Quote
Khanh'rhh wrote:Jade Constantine wrote:See the thing is this kind of wardec has no objective, no purpose, no win conditions and now no surrender penalty for the attacker. Because its a pointless vapid waste-of-time War and PVP in an MMO built to be a huge open War PVP simulator is a "waste of time"? Oh, christ. No, just no so many times.
Well, war to a purpose. Thats a different matter. War to destroy a control tower, to take an outpost, to blow up a customs office, to drive a corp/alliance from their home, to grief them to non existence etc etc - all these things have a dynamic of their own and make the war interesting. Its why Faction Warfare is so good right now - there is a reason to fight, something to lose, something to win and it drives the narrative of the combat game.
Now random wardec for the sake of it in highsec by a huge alliance who can't really be bothered to fight and will never be impacted by the opposition because the mechanics ensure its impossible to assemble a force large enough to actually hurt them. There is no real narrative or drive to that war. End of the day the only sensible thing to do is to outsource ganking opportunities to hisec trade hub campers and ignore it.
Thats the difference.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2010
|
Posted - 2012.06.11 17:11:00 -
[17] - Quote
Khanh'rhh wrote:By the way, Jade, you called your system "Destruction Testing the New Wardec System"
Well, seems you broke it and it's being fixed. Isn't that the point of a "destruction test" - to find the weak spots and fix it? They're literally tests to find the breaking point.
I think you can actually claim OP success.
But instead, because you don't like the result, it's waaaaaaa Goons win wwaaaaaaaaaaaa
Well remember when Mittani informed his troops that Burn Jita would be a test of CCP's commitment to emergent gameplay and whether they'd intervene to destroy the sandbox by protecting it?
Kinda this. Only this time CCP have intervened to protect the big-boys from the Inferno wardec system.
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Jade Constantine
Jericho Fraction The Star Fraction
2010
|
Posted - 2012.06.11 17:19:00 -
[18] - Quote
Haquer wrote:You see, the reason that CCP are helping goons is because goons are CCP and therefore,
hmmmm
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2011
|
Posted - 2012.06.11 17:59:00 -
[19] - Quote
Khanh'rhh wrote:Jade Constantine wrote:Khanh'rhh wrote:Jade Constantine wrote:See the thing is this kind of wardec has no objective, no purpose, no win conditions and now no surrender penalty for the attacker. Because its a pointless vapid waste-of-time War and PVP in an MMO built to be a huge open War PVP simulator is a "waste of time"? Oh, christ. No, just no so many times. Well, war to a purpose. Thats a different matter. War to destroy a control tower, to take an outpost, to blow up a customs office, to drive a corp/alliance from their home, to grief them to non existence etc etc - all these things have a dynamic of their own and make the war interesting. Its why Faction Warfare is so good right now - there is a reason to fight, something to lose, something to win and it drives the narrative of the combat game. Now random wardec for the sake of it in highsec by a huge alliance who can't really be bothered to fight and will never be impacted by the opposition because the mechanics ensure its impossible to assemble a force large enough to actually hurt them. There is no real narrative or drive to that war. End of the day the only sensible thing to do is to outsource ganking opportunities to hisec trade hub campers and ignore it. Thats the difference. The difference is you don't get to say what makes a valid "war." Historically more people have died in more wars fought over grudges (be it racial, ethical, religious or for holy land, etc) than any idea of having a conflict with a positive aim. You're literally saying "my version of a war is X and anything else is meany pants" Grow up, or see reason, whichever works.
I think you are stretching things there.
Very few serious wars ever got started without there being some kind of casus beli or material motive. Even the crusades had a fair quanity of filthy lucre dangling in the sight of the holy warriors. But I'm not really sure what you are arguing about truth be told. I've told you that my preference when faced by a large alliance nonsense dec is generally to outsource it to the trade hub gankers. If it was a more serious dec - ie an attack on something I cared about then sure I'd look at finding some proper allies - but then thats not really what we're talking about.
Bah really, I think we've wandered too far from the point.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2013
|
Posted - 2012.06.11 18:16:00 -
[20] - Quote
Kuroi Hoshi wrote:Question from my last read through on the wardec cost system: Currently is only the defender's size considered for the war dec cost and not the attacker's?
If so may I recommend the formula instead being (attacker pilot count + defender pilot count)/2 being the new way to determine weekly wardec price.
Yeah its currently the defender size only hence the situation where a 9000 man alliance can wardec a 100 man alliance for 50m isk but in order to get parity in numbers (in the proposed 1.1 inferno patch) it will cost the defender a near infinite amount of isk in concord fees to get to a fraction of the aggressor's size.
This is why I've proposed (but the developers have not yet responded) that the concord fee for allies should not begin unless the collective number of defender + allies is greater than the headcount of the aggressor alliance.
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|
Jade Constantine
Jericho Fraction The Star Fraction
2013
|
Posted - 2012.06.11 18:19:00 -
[21] - Quote
Bagehi wrote:Jade Constantine wrote:Bagehi wrote:Wait, what? I don't see any downside to null sec alliances with the current war mechanics. Keep adding corps/alliances to the wars. It just makes high sec an increasingly target rich environment for null alliances to roam. lol, nullsec alliances get farmed by hisec wardecs. Its simply the way these things work. Average nullsec pvpers are not very good at fighting when there is any actual interaction with the client beyond a click per minute. This isn't secret knowledge, its simply the way and history of Eve. Killing a regular dose of players new to null, who don't have proper high sec hauling alts is not the same as beating null sec pvpers. You should know the difference. The mechanic continues much longer and null fleets will roam high sec regularly.
Well the mechanic is due to be horrendously nerfed in 1.1 so I guess we'll never know. But seriously, I do realize you play your own game in nullsec with vast numbers and well-organized fleets and such and it obviously works well for you there - but its an entirely different kettle of fish to small scale skirmishing in other avenues of the game. I honestly believe the average nullsec pvper is simply dead meat in a small scale engagement with the average lowsec pirate/faction warfare player/or hisec merc.
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Jade Constantine
Jericho Fraction The Star Fraction
2013
|
Posted - 2012.06.11 18:23:00 -
[22] - Quote
GokuZWar wrote:Two step wrote: This isn't the fix I would have chosen. Once again, the CSM is not in charge of what CCP does. Our feedback (which you will see when the summit minutes come out), was that unlimited free allies was dumb, and locking people into being allies forever was also dumb. Our role isn't to do game design, so it is up to CCP how they want to fix those issues.
So what you're saying is, being on the CSM you have no real power...why bother being a CSM then? What's the real point of it if they don't listen to you? Aren't you supposed to listen to us, and tell them what we say so we have a voice THROUGH you to the developers? Seems to me the CSM is rather pointless to have if they won't listen to the CSM. It's either that or the CSM isn't doing their part but is now saying this just because it's what we want to hear. Just my two cents on that. Not saying you guys are doing a bad job, but this just sounds like a cop out to me.
I think the point is Two Step. Its fairly clear that a lot of eve developers lack actual gameplay experience with some of the systems they are designing and refining. This current wardec mechanism change indicates a startling lack of knowledge and understanding really - while sure, you guys on the CSM isn't game design - that doesn't mean you can't actually make some good suggestions and act as a sanity check on some of the craziest nonsense that comes out.
Would it have been that difficult to look at a couple of better suggestions for how to handle the problem of a small merc corp getting blobbed by a world of free allied decs ?
It took me 10secs to solve that problem for you on this thread.
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Jade Constantine
Jericho Fraction The Star Fraction
2013
|
Posted - 2012.06.11 18:25:00 -
[23] - Quote
Haquer wrote:Jade Constantine wrote:This is why I've proposed (but the developers have not yet responded) that the concord fee for allies should not begin unless the collective number of defender + allies is greater than the headcount of the aggressor alliance.
This won't be abused. At all.
Okay so put aside the trolly meme nonsense for a moment and lets talk like adults .... how do you think this will be abused and what is the problem with it ?
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Jade Constantine
Jericho Fraction The Star Fraction
2016
|
Posted - 2012.06.11 18:40:00 -
[24] - Quote
Khanh'rhh wrote: The CFC's casus beli is your bad posting, and they should be free to wardec you forever and a day at whatever cost it incurs on them, if they wish to.
Right, of course you also believe they should be free to wardec forever and a day for 50m a week while it would cost the defending side in Inferno 1.1 a truly ridiculous sum of isk to bring an equivilent number of allies to the party so you opinion is somewhat biased.
I have absolutely no problem with being in foreverwar with Goonswarm. But clearly *someone* had a pretty huge problem with the notion it should be more of an even fight.
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Jade Constantine
Jericho Fraction The Star Fraction
2016
|
Posted - 2012.06.11 18:43:00 -
[25] - Quote
Haquer wrote:Jade Constantine wrote:Haquer wrote:Jade Constantine wrote:This is why I've proposed (but the developers have not yet responded) that the concord fee for allies should not begin unless the collective number of defender + allies is greater than the headcount of the aggressor alliance.
This won't be abused. At all. Okay so put aside the trolly meme nonsense for a moment and lets talk like adults .... how do you think this will be abused and what is the problem with it ? The problem is exactly how you're abusing it right now and whining that it's going to be nerfed.
So you don't believe that an offensive power with 9000 people should produce a war that a defender with 100 should be able to enlarge for free to become 9000 vs 9000 through the wardec system if they can attract enough allies?
Why is that might I ask?
Could it be that you are the dog-in-the-manger with the 9000 person alliance and you want game changes made purely to your advantage?
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Jade Constantine
Jericho Fraction The Star Fraction
2016
|
Posted - 2012.06.11 18:48:00 -
[26] - Quote
Promiscuous Female wrote:i cannot believe how much stock people are seriously putting into highsec wars
this is amazing
it's like you're playing a completely separate, shittier game than the rest of us
Don't worry, if this all goes through nobody much will care about hisec wars in the future.
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Jade Constantine
Jericho Fraction The Star Fraction
2016
|
Posted - 2012.06.11 19:01:00 -
[27] - Quote
Khanh'rhh wrote: It takes a twisted, conceited and incredibly biased mind to read a change that literally helps everyone in the merc marketplace (just look at all the threadnaughts on it, from Noir. and others - Moar Tears literally dispanded and did other things, others are incredibly handicapped) and see it as "Goonswarm asked for the nerf."
I think you are in for a lot of disappointment if you think having a surcharge for allies is going to help mercs in the marketplace. In the future it simply means mercs will be charged to enter wars as allies (as a cheaper option to paying concord direct.)
Khanh'rhh wrote:You of all people should know that if this is a change they wanted they would be singing from the rafters that they got it changed, tinfoil hats be damned (see: Titan changes, etc and etc).
Despite the general forum hurly-burly the reality is that the goonswarm rank and file is not the goonswarm leadership. I can quite imagine the common goons quite enjoying the wardecs - but the planners and leadership see the danger and thus start whining for a nerf.
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Jade Constantine
Jericho Fraction The Star Fraction
2016
|
Posted - 2012.06.11 19:04:00 -
[28] - Quote
Khanh'rhh wrote:Incidentally I think the notion of paying magic sky people to wardec at all is completely stupid. If you have a reason to go and shoot someone in the face then you should just press "I hate this corp of idiots" in your neocom and have them show up red 24 hours later.
Anything else is just checks and balances in a sandbox, which is never useful.
Let the weak die, it's what is meant to happen.
As long as the target can request allies and turn hisec into a maelstrom of chaos and mayhem and carnage then I don't really have a problem with that :)
Good we agree on something at least.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2016
|
Posted - 2012.06.11 19:14:00 -
[29] - Quote
Tithi wrote:Jade Constantine wrote:Khanh'rhh wrote:Incidentally I think the notion of paying magic sky people to wardec at all is completely stupid. If you have a reason to go and shoot someone in the face then you should just press "I hate this corp of idiots" in your neocom and have them show up red 24 hours later.
Anything else is just checks and balances in a sandbox, which is never useful.
Let the weak die, it's what is meant to happen. As long as the target can request allies and turn hisec into a maelstrom of chaos and mayhem and carnage then I don't really have a problem with that :) Good we agree on something at least. I still want you to explain how it makes sense that the goons would want LESS people to shoot at...
Perhaps you should write to the Test Alliance CSM rep and ask him what he thinks of the wardec changes.
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Jade Constantine
Jericho Fraction The Star Fraction
2016
|
Posted - 2012.06.11 19:15:00 -
[30] - Quote
Lord Zim wrote:Jade Constantwhine wrote:Despite the general forum hurly-burly the reality is that the goonswarm rank and file is not the goonswarm leadership. I can quite imagine the common goons quite enjoying the wardecs - but the planners and leadership see the danger and thus start whining for a nerf. Um. Which dangers would our leaders see which our rank and file wouldn't see?
If you have to ask you are obviously in no position to know.
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Jade Constantine
Jericho Fraction The Star Fraction
2021
|
Posted - 2012.06.11 20:27:00 -
[31] - Quote
Seleene wrote:Aside from the fact that unlimited allies completely **** over any chance of mercenaries having a chance, it was just a dumb thing. When all of this came up at the CSM Summit the primary examples discussed were about what had happened with EVE Uni and how it would affect the Mercenary profession, which is something CCP does intend to keep working toward making viable. Unlike in the past, CCP has recognized this was a dumb thing and have acted to fix it quickly. I'm not a fan of this EXACT fix but maybe it'll change a bit more between now and release. Regardless, unlimited allies was a dumb thing.
This EXACT fix is pretty terrible and there are far better ways for this to be resolved that would not result in a massive advantage to giant alliances over small alliances.
Seleene wrote:However, this tinfoil idiocy is an even dumber thing. You want to argue about the mechanics, fine. If you don't like the way they are now or the way the changes will make them, that's fine too. But check the tinfoil crap at the door.
These changes are so bad they make one think in terms of political manipulations and dodgy disproportionate advantage. It doesn't help of course that we've been listening to Goonswarm boasting about their influence over developers for years now and then we get a significant nerfing of the Inferno alliance system to the clear advantage of one particular alliance that currently is decced by 70 defensive allies - well, it does look a bit dodgy.
Seleene wrote:I cannot fathom how after nine years of this game being live anyone could really BELIEVE that the people that work on it give two ***** about the colors on a map or what corp / alliance is affected by balance changes. I worked at CCP in Game Design for over three years and I never made a decision or a change based upon how it would affect in game ~politics~ and no one I worked with did either. It's completely off the rails to suggest that someone like CCP Soundwave takes his cues from anyone other than CCP Unifex, the guy that does his salary reviews. It's even more absurd to bring CCP Screegs into anything related to Game Design because the guy is too busy hammering bots and RMTers; he's got nothing to do with this stuff.
Not entirely who brought Screegs into it - I certainly didn't. But I do think it is entirely possible that this current CSM has done a very poor job setting forth balanced feedback on the wardec changes. I do not say that CCP developers are being corrupt here Seleene, but I do think it is very possible they are badly informed and inexperienced with the practise of hisec wardecs and the mechanics of war-fighting on the live server. One of the things you guys on the CSM are supposed to provide is a breadth of experience to help avoid this kind of fiasco.
Quote:It's just too dumb; I refuse to believe that you believe this stuff, Jade. The more you rabble about it along those lines, the less attention anyone is going to pay to you. Stick to talking about the actual mechanics and stop this nonsense.
So do we still have room to manouver on the mechanics or is this a done deal ?
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Jade Constantine
Jericho Fraction The Star Fraction
2021
|
Posted - 2012.06.11 20:41:00 -
[32] - Quote
Andreus Ixiris wrote:If Goons do indeed have the devs working for them, then why in the name of Loki's thorny codpiece cobra do you expect that posting on the forums will help?
Its just possible the developers in question might be open to doing some better with the wardec changes than just handing the whole mechanic over to giant alliances as a expensive toy priced out of the reach of the little guys.
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Jade Constantine
Jericho Fraction The Star Fraction
2021
|
Posted - 2012.06.11 20:43:00 -
[33] - Quote
Hans Jagerblitzen wrote:Jade Constantine wrote:One of the things you guys on the CSM are supposed to provide is a breadth of experience to help avoid this kind of fiasco. Well, what if we don't think its a fiasco? This is one of those cases where the breadth of experience provided by the CSM led to a fairly consistent conclusion - unlimited allies doesn't make for good gameplay. Not that the CSM was unanimous, but most of us though this was a bad idea and that it defeated the whole purpose of having a competitive "mercenary marketplace" in the first place. Having a "breadth of experience" doesnt mean the feedback has to be split 50/50 on every issue.
So what about the compromise solution where you don't pay concord for allies as long as the total headcount of defender + all allies is less than the total headcount of the aggressor?
This puts an upper limit on allies for most smaller wars - while allowing proper countering of a giant alliance wardeccing a smaller alliance.
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Jade Constantine
Jericho Fraction The Star Fraction
2021
|
Posted - 2012.06.11 20:47:00 -
[34] - Quote
Alekseyev Karrde wrote:I'm the one spearheading for reforms to the Inferno war dec system and the CSM has pretty solidly been behind the changes we discussed prior to and during the CSM summit.
The slight cost added to taking new allies was not one of those changes, I do not support it, and I do not think the CSM as a whole is too enthused (though Issler doesn't support it for different reasons than the rest of us do: it's still ****).
I'm glad to hear that Alekseyev - thanks for your comment. I mean when/if this thing does go live it will create some ridiculous situations. I mean Seleene can froth at me all he likes saying "how dare you accuse CCP of being unbalanced in favour of goons" but thats exactly how its going to look when the goons can wardec at target for 50m isk and it takes potentially unlimited ISK to count the dec through the allied system.
It will be a simple matter of ISK comparison. When the largest entity in the game can wardec for peanuts and you can't bring allies for less than an emperor's ransom then something is very fishy with the system.
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Jade Constantine
Jericho Fraction The Star Fraction
2021
|
Posted - 2012.06.11 20:54:00 -
[35] - Quote
Andreus Ixiris wrote:Jade Constantine wrote:Its just possible the developers in question might be open to doing some better with the wardec changes than just handing the whole mechanic over to giant alliances as a expensive toy priced out of the reach of the little guys. By Ymir's ponderous joy-juice javelin, why do you think, if the evs were so blatantly in the pocket of Goonswarm, they'd change course simply because you complained about it?
You see its the wrong imagery entirely ...
CCP on this issue is a bit like slumbering King Th+¬oden and there are some evil Gr+¡ma Wormtongue's on the CSM whispering to his ear that anybody who isn't a member of 5000 man alliance is a traitor to Rohan.
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Jade Constantine
Jericho Fraction The Star Fraction
2022
|
Posted - 2012.06.11 20:59:00 -
[36] - Quote
Elise Randolph wrote:I agree with Jade. If you couldn't bring in world renowned PvP allies like We help Noobs, INVARIANT TENSOR, Angelserivce, Dukes of Noobs, Spontaneous Castigation, Pods Must Cry, Nocturnal Twins, I AM UGLY AND THIS MAKES ME ANGRY ALSO JUMP, Kicking Smurfs, Hostile Kids, Freight Club, Next Era Dawn, Kamikaze Tactics, Unicorn Zero, PAX Interstellar Mercenary People, The Blacklist LTd., Kursk Security, Destruction Overload, Envy., Multicultural Appreciation Society, Pandora Cartel, P I R A T, Iron Oxide., Corsairs., Let Us Sleep, Ex Obscuritas, Electric Society, Tactical Knightmare, New eden lotto, Hikage Corporation, Rowdy Ramblers, Moustache Twirling Space Cads, and Corpus Alienum to fight the Goon menace, then there is NO WAY to fight them. It's impossible, really. The only way to kill Goons is to have 100 random allies in Empire. Then and only then can their nullsec empire crumble.
So Elise - since you find these allies so utterly laughable and irrelevant why should I have to pay concord a premium for them as long as the total size of my alliance and these corps is less than the total size of the entity making the incoming wardec?
Riddle me that.
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Jade Constantine
Jericho Fraction The Star Fraction
2022
|
Posted - 2012.06.11 21:02:00 -
[37] - Quote
Andreus Ixiris wrote:Jade Constantine wrote:CCP on this issue is a bit like slumbering King Th+¬oden and there are some evil Gr+¡ma Wormtongue's on the CSM whispering to his ear that anybody who isn't a member of 5000 man alliance is a traitor to Rohan. Why do you believe CCP as a whole would compromise their integrity for one alliance?
I'm not sure King Th+¬oden willingly compromised his integrity to Grimir ... he was ensorcelled by evil magicks and lies.
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Jade Constantine
Jericho Fraction The Star Fraction
2022
|
Posted - 2012.06.11 21:11:00 -
[38] - Quote
Seleene wrote:Jade, my 'frothing at the mouth' is actually quite measured compared to the rampant paranoia you've attempted to foster over the last several pages. Don't backpedal by saying it's a lack of dev experience or CSM inaction now. As I said in my post, I don't believe you are dumb enough to believe in that tinfoil crap (quite the opposite really) so this coy "what it will look like" routine just falls flat. Yeah, it makes me a little ~mad~ because I honestly thought we were past that sort of nonsense, especially someone like you that has been on the CSM and met some of these guys.
Its precisely because I have been on the CSM I know quite how persuasive the attempts to influence game development from the CSM representatives to the benefit of particular interest groups can be. Sometimes to the clear detriment of the game for the general player base. My perception from the outside on this case is that a pretty damned appalling one-sided fiasco of a change has been allowed to pass without appropriate challenge from some of the CSM.
Seleene wrote:As for the CSM, we're not watching this from the sidelines and were already asking after it before this forum madness kicked off. As Alek said, I'm not sure how the wires got crossed here but I'm pretty sure we can resolve it with a few good posts internally. That doesn't mean the ally system should allow 20,30 or 70 people to bandwagon tho. v0v
Okay let me ask you again Seleene - why shouldn't 70 corporations be allowed to bandwangon on a wardec made by a giant organization against a small organization as long as they don't take the total headcount of the defenders above the attackers?
How does it damage the game to let 70 mom and pops trade hub raider corps join a war to defend a small target wardecced by a huge one.
By all means look at ways of ensuring that a small wardec corp doesn't get hungely outnumbered by free allies when it attacks an equal sized or larger target - but that is a different issue and can be solved without the broad stroke devastation of the initial proposal.
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Jade Constantine
Jericho Fraction The Star Fraction
2031
|
Posted - 2012.06.12 13:40:00 -
[39] - Quote
Markius TheShed wrote:So we were waiting for a reply to the question "why can't the defenders hire allies for FREE until both side have the same numbers" ??
As this would mean more pilots fighting, More explosions and more ships burning.
Is'nt that what Inferno is suppose to be about?
This is the most important question that I think most people would like the developers to answer?
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Jade Constantine
Jericho Fraction The Star Fraction
2031
|
Posted - 2012.06.12 13:40:00 -
[40] - Quote
Lallante wrote:Dear CCP Superfriends.
With the new proposed war mechanics, note the following:
A 5000 man alliance can wardec a 500 man alliance.
The 500 man alliance can then ally a 4500 man alliance for free to even the odds, but it would have to pay a HUGE amount if it instead wanted to ally 9 other 500 man alliances.
This penalty against smaller, more numerous entities is surely not your intention?
Please could you adjust the mechanics so that none of the factors (but particularly cost) scale with number of "entities" (alliances or corps etc) but rather with number of players.
It should be free to call in allies until the number of "defender" players equals the number of "aggressor" players. Then it can escalate.
Its also important to note that the 2 week set contract for allies should automatically "roll over" if not cancelled by the defender or the ally (including recurrance of any fees, if applicable), otherwise you are creating a huge inconvenience in longer term wars.
Good post.
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|
Jade Constantine
Jericho Fraction The Star Fraction
2031
|
Posted - 2012.06.12 13:42:00 -
[41] - Quote
Kata Amentis wrote:re the cost of adding allies: the problem does seem to stem from the fact that these changes are looking at the corp/alliance level when applying a cost, when it should be looking at member numbers.
Would it be possible to apply a cost to calling in allies only if your "side" as a whole has more numbers than the other "side"?
Ie 50man corp decs a 10man corp; the 10man corp can pull in allies for free until they become a 50man entity making the war "balanced"*, be that 4 other 10man corps, or one 40man corp, or whatever.
Once the defenders are at 50, they can continue to pull in allies but it costs them as they are turning the numbers in their favour.
Making the allies system look at the number of pilots on each side conceptually ties in with the war cost being based on pilot numbers too, although there is some work to be done here for timings and edge cases and the like.
* as much as pvp is ever balanced
And this too. (apologies for bumping these but this is a pretty important issue and I'd hate to have it forgotten about).
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2033
|
Posted - 2012.06.12 14:21:00 -
[42] - Quote
CCP Paradox wrote:Lallante wrote:Dear CCP Superfriends.
With the new proposed war mechanics, note the following:
A 5000 man alliance can wardec a 500 man alliance.
The 500 man alliance can then ally a 4500 man alliance for free to even the odds, but it would have to pay a HUGE amount if it instead wanted to ally 9 other 500 man alliances.
This penalty against smaller, more numerous entities is surely not your intention?
Please could you adjust the mechanics so that none of the factors (but particularly cost) scale with number of "entities" (alliances or corps etc) but rather with number of players.
It should be free to call in allies until the number of "defender" players equals the number of "aggressor" players. Then it can escalate.
Its also important to note that the 2 week set contract for allies should automatically "roll over" if not cancelled by the defender or the ally (including recurrance of any fees, if applicable), otherwise you are creating a huge inconvenience in longer term wars. You're assuming that a 5000 player alliance will come into high sec?
Come on Paradox ... when we wardec the 5000 person alliance we have to pay ISK for EVERY MEMBER of the that organization regardless of how many of them come into HISEC. They all factor into the calculation that decides the wardec fee.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2034
|
Posted - 2012.06.12 14:32:00 -
[43] - Quote
CCP Soundwave wrote:We've been talking to some of the merc corps/alliances and having no meaningful choice in terms of picking a defender basically nullifies their business. What we wanted to do was put in an incentive to look harder at exactly who you ally with, meaning that successful merc corps would be able to market themselves better.
I agree that in an isolated sense, the 4500 vs 9x 500 people is a bit silly, but at the end of the day, making sure you can't just ally a large number of people was something put in to revive the merc business somewhat. We can evaluate that later, but I'd really like to see how people who do this for a living fare with the changes.
Regarding the recurrence, we're definitely looking at that.
Well here is A solution ... please critique it if you see a problem.
1. Fees per allies are only payable if you are in the process of adding an ally that would take the total size of the defending force over the total size of the attacking force. This will make it prohibitively expensive to massively outblob a small wardeccer (as in small scale mercenary actions) while still allowing a massively outmatched defender (ie 9000 vs 100) to add many alliance for free so they can balance the fight.
2. Introduce 2 week contract periods with auto renewal if either side likes the deal (ie its free) You don't like a war don't renew.
3. Consideer leaving mutual decs alone because this alone gives the defender chance to assemble a counter force that can make an aggressor NEED to negotiate an end to the war. There is no reason to deny allies to a mutual declaring defender - all this means in essence is that the defender is removing the attackers automatic right to back out of the war while saving them the wardec fee. Its a transactional tactic - it could be left alone (especially with the 2 week contract periods allowing allies to leave).
Then if you are feeling adventurerous - improve the system a bit with iteration.
Once the defender starts paying concord fees (because they have added so many allies they now outnumber the attacker) - let the attacker add allies on a 1-1 basis so the war can escalate (both attacked and defender having the chance to up the stakes by shopping for appropriate allies etc.)
I think that solves the problem.
Giant ass Goomswarm / Test decs vs little corps and alliances can be dogpiled and frankly they should be. Its fun, its a game, we play for fun and everyone said they liked that.
Small merc decs against similar surgical targets are likely to make the defender think carefully about who they hire because these will attract concord fees and let the attacker escalate if too many are hired.
This serves the needs for huge ass mayhem wars for fun. AND serious small merc fights for profit. There is no need to disadvantage one part of the community to protect another.
Can you see anything wrong with this solution?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2035
|
Posted - 2012.06.12 14:39:00 -
[44] - Quote
Lallante wrote:CCP Soundwave wrote:Lallante wrote:Dear CCP Superfriends.
With the new proposed war mechanics, note the following:
A 5000 man alliance can wardec a 500 man alliance.
The 500 man alliance can then ally a 4500 man alliance for free to even the odds, but it would have to pay a HUGE amount if it instead wanted to ally 9 other 500 man alliances.
This penalty against smaller, more numerous entities is surely not your intention?
Please could you adjust the mechanics so that none of the factors (but particularly cost) scale with number of "entities" (alliances or corps etc) but rather with number of players.
It should be free to call in allies until the number of "defender" players equals the number of "aggressor" players. Then it can escalate.
Its also important to note that the 2 week set contract for allies should automatically "roll over" if not cancelled by the defender or the ally (including recurrence of any fees, if applicable), otherwise you are creating a huge inconvenience in longer term wars. We've been talking to some of the merc corps/alliances and having no meaningful choice in terms of picking a defender basically nullifies their business. What we wanted to do was put in an incentive to look harder at exactly who you ally with, meaning that successful merc corps would be able to market themselves better. I agree that in an isolated sense, the 4500 vs 9x 500 people is a bit silly, but at the end of the day, making sure you can't just ally a large number of people was something put in to revive the merc business somewhat. We can evaluate that later, but I'd really like to see how people who do this for a living fare with the changes. Regarding the recurrence, we're definitely looking at that. Thanks for the quick response SW. I understand your thought process but I think you are prioritising addressing the wrong problems. You need to address the "massive group vs tiny group" imbalance that currently exists first before you worry about mercenaries. If you nevertheless decide to stick to your current route vis-a-vis allies, you should instead re-visit the cost associated with wardeccing a 500 man alliance with a 5000 man one. The imbalance should have a cost associated with it, one that makes it very expensive to do. Another, more nuanced mechanic might be to have the game identify aggressor entities that outnumber their targets significantly, and reduce the war cost against that aggressor for third party entities as a result until the number of "enemies" of the aggressor matched its own headcount. This would mean an entity could wardec who it liked as currently but if it was in highly imbalanced wars it would be opening itself up to cheaper counter-wardecs.
I personally think it would be a great shame if the allied system was thrown under a bus at this point - effectively making it financially impossible to add enough allies to content with a 9000 vs 100 dec. But if it is going to be then yes, the imbalance in wardec fees will need to be dealt with and the whole cost of declarations will need to be looked at. It is not good game balance that a 9000 strong entity pays 50m isk to dec a tiny one but the tiny one pays 500m isk to dec back.
But I do repeat - I think it would be a very bad development for Eve if rather than coming to a sensible compromise on the allied situation (ie allies+defenders smaller than attacker numbers = allies are free of concord fees) instead we got involved on chasing higher wardec fees in general simply to address the imbalance in the current system with declaration charges.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2035
|
Posted - 2012.06.12 14:42:00 -
[45] - Quote
Fuujin wrote: The fact remains that life and eve do share one thing in common: they aren't fair. Previous to the Ally system, if a more powerful group wardec'd you, you could either fight back and possibly get turned into a grease spot on the sidewalk, or run away.
You could also dec them back for 50m isk. Now it costs 500m
You have already received a tenfold defense from hostile decs in the Inferno wardec system. Adding more concord charges to the cost of bringing allies to fight a much larger foe is pretty broken in favour of one side over another.
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Jade Constantine
Jericho Fraction The Star Fraction
2038
|
Posted - 2012.06.12 14:48:00 -
[46] - Quote
Haquer wrote: It seems that if you want a Lot Of People to fight your war for you, you should try to recruit more into your alliance. CCP is trying to keep the current abusing of the wardec mechanic to dogpile "larger entities" (which, by the by, less than 1% of most actually live in highsec so your stating repeatedly of the entire number off denizens of the alliance is hilariously innaccurrate).
Then surely if only 1% of a nullsec entity lives in hisec then only 1% of their membership should count when deciding how much the wardec fee is against that entity.
With goonswarm for example rather than paying 500m isk per week on the 9000 membership we should be paying 50m per week on the 1% (90 people) that live in hisec.
Fair enough?
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Jade Constantine
Jericho Fraction The Star Fraction
2038
|
Posted - 2012.06.12 14:58:00 -
[47] - Quote
CCP Goliath wrote:Jade Constantine wrote:Haquer wrote: It seems that if you want a Lot Of People to fight your war for you, you should try to recruit more into your alliance. CCP is trying to keep the current abusing of the wardec mechanic to dogpile "larger entities" (which, by the by, less than 1% of most actually live in highsec so your stating repeatedly of the entire number off denizens of the alliance is hilariously innaccurrate).
Then surely if only 1% of a nullsec entity lives in hisec then only 1% of their membership should count when deciding how much the wardec fee is against that entity. With goonswarm for example rather than paying 500m isk per week on the 9000 membership we should be paying 50m per week on the 1% (90 people) that live in hisec. Fair enough? What would then stop an alliance from padding their ranks with hi-sec home dwelling alts?
Well mainly I was responding to the Goonswarm poster to illustrate that his argument about disregarding the 9000 person number because most don't live in hisec was a bit specious at best. I think we have to accept that the number of people on the corp/alliance roster is the number of people on the corp/alliance roster and balance the war system on that.
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Jade Constantine
Jericho Fraction The Star Fraction
2040
|
Posted - 2012.06.12 15:17:00 -
[48] - Quote
Incidently I've just been on the test server and wardecced my own alliance with an alt corp and then added some allies.
The proposed system on the test server for Inferno 1.1 is currently.
First Ally is Free. Second Ally is 10m isk Third Ally is 20m Isk Fourth Ally is 40m Isk
So yes its exponential.
To illustrate the likely costs ...
9000 man alliance wardecs a 100 person alliance. It costs 9000 man alliance 50m ISK per week.
100 person alliance brings in 9 different 1000 person alliances to balance the numbers of combatents.
This will cost the defender 5 BILLION ISK every 2 weeks.
So for every week the war runs the Attacker will be automatically gaining a massive 4.95 billion isk advantage over a defender that is just about keeping parity with numbers.
Of course if you map current wardecs onto this situation the numbers become completely crazy. To do 20 allies of 500 people each is costing around 20 trillion.
Yesterday I estimated that for our alliance to keep its 33 allies in a defensive wardec vs Goonswarm would cost more ISK than existed in the Eve Universe. I don't think I was far off!
And to quote a player from Failheap who responds quite pertinently I think.
Quote:I'm so dissapointed on the outcome of this...
large player bloc says -> we will make high-sec a living hell, therefore we will wardc or gank everyone there small player bloc says -> i'll use the tools at my disposal to fight back
CCP sees a problem there and "fixes" it..
i mean, these were wardec people were paying, let them cut their throats if they so want to
So many options to make wardecs meaningful and CCP chose the less interesting options....
I think thats pretty much the point right there.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2042
|
Posted - 2012.06.12 15:28:00 -
[49] - Quote
Snow Axe wrote:Jade Constantine wrote: 9000 man alliance wardecs a 100 person alliance. It costs 9000 man alliance 50m ISK per week.
100 person alliance brings in 9 different 1000 person alliances to balance the numbers of combatents.
This will cost the defender 5 BILLION ISK every 2 weeks.
So for every week the war runs the Attacker will be automatically gaining a massive 4.95 billion isk advantage over a defender that is just about keeping parity with numbers.
Of course if you map current wardecs onto this situation the numbers become completely crazy. To do 20 allies of 500 people each is costing around 20 trillion.
Yesterday I estimated that for our alliance to keep its 33 allies in a defensive wardec vs Goonswarm would cost more ISK than existed in the Eve Universe. I don't think I was far off!
It's almost like it's designed to make you think about who you ally with, to gauge the actual force you're fighting (i.e. not just looking at how many members are in the alliance and throwing a tantrum from there) and to hire accordingly. Funny that!
Again ... when I make a wardec I am charged based on how many members are in the target alliance.
Hence I believe the defensive ally system should look at how many allies I've got in my defensive coalition relative to the attacking force before charging me.
This is not a complex argument surely ?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2043
|
Posted - 2012.06.12 15:42:00 -
[50] - Quote
Snow Axe wrote:Jade Constantine wrote:Again ... when I make a wardec I am charged based on how many members are in the target alliance.
Hence I believe the defensive ally system should look at how many allies I've got in my defensive coalition relative to the attacking force before charging me.
This is not a complex argument surely ? Not even remotely. I guess if anything about this was "complex" it'd be your bleating about needing your ally list to be a "fair" number when in practice it was...well, I'll quote your sig: "sign up and shoot Goons for free!". But back to non-complex things: surely you can recognize that the ally system was at least in part to invigorate the idea of being a professional mercenary corporation, and that "come shoot Goons for free!" accomplishes the exact opposite of that.
If you would care to look at my proposal for resolving this problem you will see that it does both - it will invigorate the ideal of the merc corp while still allowing a small power decced by a massive power to invite for a free dogpile and fight back.
Quote:Well here is A solution ... please critique it if you see a problem.
1. Concord fees per defending ally are only payable if you are in the process of adding an ally that would take the total size of the defending force over the total size of the attacking force. This will make it prohibitively expensive to massively outblob a small wardeccer (as in small scale mercenary actions) while still allowing a massively outmatched defender (ie 9000 vs 100) to add many alliance for free so they can balance the fight.
2. Introduce 2 week contract periods with auto renewal if either side likes the deal (ie its free) You don't like a war don't renew.
3. Consider leaving mutual decs alone because this alone gives the defender chance to assemble a counter force that can make an aggressor NEED to negotiate an end to the war. There is no reason to deny allies to a mutual declaring defender - all this means in essence is that the defender is removing the attackers automatic right to back out of the war while saving them the wardec fee. Its a transactional tactic - it could be left alone (especially with the 2 week contract periods allowing allies to leave).
4. Then if you are feeling adventurerous - improve the system a bit with iteration -> Once the defender starts paying concord fees (because they have added so many allies they now outnumber the attacker) - let the attacker add allies on a 1-1 basis so the war can escalate (both attacked and defender having the chance to up the stakes by shopping for appropriate allies etc.) With this scale of fighting (ie both attack and defender are relatively matched in numbers - EACH allied choice will matter a lot and people will shop for the right mercs on their capability and reputation.
I think that solves the problem.
Giant ass Goomswarm / Test decs vs little corps and alliances can be dogpiled and frankly they should be. Its fun, its a game, we play for fun and everyone said they liked that.
Small merc decs against similar surgical targets are likely to make the defender think carefully about who they hire because these will attract concord fees and let the attacker escalate if too many are hired.
This serves the needs for huge ass mayhem wars for fun. AND serious small merc fights for profit. There is no need to disadvantage one part of the community to protect another.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
|
Jade Constantine
Jericho Fraction The Star Fraction
2046
|
Posted - 2012.06.12 15:47:00 -
[51] - Quote
CCP Goliath wrote:Fuujin wrote:Jade Constantine wrote:
Again ... when I make a wardec I am charged based on how many members are in the target alliance.
Hence I believe the defensive ally system should look at how many allies I've got in my defensive coalition relative to the attacking force before charging me.
This is not a complex argument surely ?
Actually, it is. Here's the situation: 9000 members are not attacking you. Not even 1% of that number, is attacking you. All you need is a single 1000 member ally (hell, even a 100 member ally) and you have numbers parity. You also blatantly ignore the vast majority of wars to look at edge cases. Fact: the trade hub gankers want to be in as many wars as possible, to enable the maximum concord-free loot pinata kills they can do. Therefore, they will offer to ally up in every war they can see, for free. Who doesn't want free allies? Their offers will be accepted more often than not. A 200 vs 100 war would then quickly find itself unbalanced by even adding two of these groups. Moreover, real mercs would find themselves edged out by these groups. And small wardecs would still get a chilling effect because you're not doing anything to prevent dogpiling. 3 allies for most wars (where the allies aren't 3-man vanity corps) are more than sufficient. I think you guys might now be dealing with semantics and hypotheticals and are just circling around each other. While I'm pleased that it's been civil, you might want to invest your mental energies in a fresh direction. Maybe have a look at the new FW changes and see how they balance?
Thing is the Faction Warfare stuff is excellent. Its easily the best content from Inferno and I've got an awful lot of faith in the developers involved with it. I look at their proposed changes and they are all good common sense. There isn't much to say there except "well done."
This Warfare change on the other hand is a pretty horrible thing. Its massively unbalanced in favour of the largest and richest alliances in Eve and gives them an even bigger advantage than the 50m -> 500m wardec fee did with Inferno 1.0.
What I'd like is for developers and goonswarm posters to actually look at the proposed solution I've put on the table and critique it. Let me know why you think it doesn't work if its no good - otherwise please consider adopting it.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2047
|
Posted - 2012.06.12 16:06:00 -
[52] - Quote
corestwo wrote:Jade Constantine wrote: Thing is the Faction Warfare stuff is excellent. Its easily the best content from Inferno and I've got an awful lot of faith in the developers involved with it. I look at their proposed changes and they are all good common sense. There isn't much to say there except "well done."
Discouraging warfare by allowing plexes to be soloed in frigates isn't actually well done. The thread has multiple topics, please stop trying to monopolize it for your own grievances.
Funnily enough it is a fix that solves a problem - small scale pvp in complexes was previously nerfed by the fact that npc ew has a significant impact on the outcome of small fights. Tracking disrupting, painting, damping and ecm all help one side or the other disproportionately. The frankly pitiful damage output of the npcs on their own without the EW effects will not really impact the outcome of player on player fights.
Thats the positive direction of these changes. Now you can say they don't go far enough because one side can't speed tank and one side can and thats certainly a worthwhile discussion for the future - but aren't we supposed to be talking specifically about the test server stuff for 1.1 here?
(and yes, I've spent most of my last couple of months playing faction warfare)
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2047
|
Posted - 2012.06.12 16:15:00 -
[53] - Quote
Fuujine wrote: Because it merely takes blanket numbers into account. Inaccurate numbers at that.
Why are they inaccurate? The numbers are precise, they are used to calculate precisely how much a 3rd party entity has to pay concord to wardec them.
Fuujine wrote:It does nothing to force you to consider merc quality, just numbers. You're still consigning the "pro" merc groups to be on par with the mob and unable (or just difficult) to break out and shine.
I'll really not. I am not considering this kind of large alliance general bullying/griefing dec to be the equvilent of a proper wardec for a purpose. General mayhem is good for dogpile allies - but a specific serious war threat would be good for professional merc involvemlent - but again, both of these cases are covered by the mechanic I have proposed.
Fuujine wrote:Edit: Here's a scenario: you (74 man alliance) dec a 10 man. That 10 man brings in goonswarm. Per your system, no concord fees (first ally, was below the cap prior).
By my system that would then mean as the attacker I could then bring in free allies until such point as we reach parity. Same result, good mayhem, fun for everyone.
Quote:Also, having to actively pay your allies as opposed to blanket man count also helps reduce the 1% issue on the part of your allies; if they aren't participating or pulling their weight you can fire them.
For a serious war sure. For one of these eternal random trade hub griefing wars - no way. You wouldn't ever pay a merc a penny to fight that kind of thing. Even in this new system it simply wouldn't happen. SF would offer the free ally slot to Orphanage/Privateers or something like that. And we'd sell the cheaper ones on the market for people who wanted a discount wardec on GS below 500m.
Fuujine wrote:Just to reiterate, I don't care about GSF wars; I'm enjoying shooting the multitudes you've put together--I'd probably have chewed off my own arm out of boredom otherwise. My main concern is that you are devaluing the committed mercs from the :effort: gankers, and chilling out small/mid size corp wardecs.
And I maintain that if you think through the implications of the solution I have proposed it will draw a CLEAR line between the massive alliance on tiny target dogpile fights and the serious medium sized merc on target fights.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2047
|
Posted - 2012.06.12 16:19:00 -
[54] - Quote
Marlona Sky wrote:Is the first entity a defender allowed to ally with him free?
Yeah it appears so - your FHC foreign legion alliance might still be on the cards.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2047
|
Posted - 2012.06.12 16:44:00 -
[55] - Quote
CCP Soundwave wrote: I think the biggest issue here is that we're trying to solve different issues. I'm trying to bring the merc trade back into EVE and you're trying to add some measure of fairness into wars, which Isn't really a design philosophy in EVE.
I'm not sure that is the issue to be honest. I accept you are trying to bring the merc trade back to eve but I don't think your proposal will work the way you think it will. Adding a concord penalty fee to allies simply means that a certain number of allies will get in as a way of discounting their ordinary concord declaration fee. But nobody is going to be paying mercenaries for random unspecificied trade hub ganking. Your ambition to give mercenary's meaning again will not be met until you are in the position to give specific war aims and goals that people can set their mercs. For example.
If the Goonswarm vs SF war had a default win condition of "do 100b isk damage" and came with a way of winning the war then sure - I'd be hiring decent mercs to do it. But there is no win condition, no structure, no real purpose apart from "go have fun blowing each other up" - and why am I paying other players to have fun? This is eve not themepark friendly cuddly creatures online :)
CCP Soundwave wrote:Why would I want to balance a fight?
Thats a big question and it deserves a proper answer. You want to balance a fight because then people will take it seriously and try. The biggest problem with eve's combat system is that sure you can create unbalanced fights, but then you can also run away and avoid them. Try roaming lowsec in a giant T3 ahac gang with 10 guardians and triage carriers on station and see who engages you. Sure eve is not fair but all you are going to get from that play is a blue-balls. Go roaming in something that looks more engageable and you'll get fights.
Now there is something key here. Sure in the purity of Eve's jungle wardecs are not fair (and lets ignore for a moment the way you rebalanced Inferno to give huge alliances a 10x wardec fee protection bonus in boosting the default from 50-500m). But sure you let the large bully the small and sit back and call it the sandbox. Thats great, but as with the roaming ahacs they are not going to find people very interested in fighting and the targets will generally ignore the wardec. Why would anyone sensible engage massively outnumbered in a war that is completely biased in the attackers favour? This is why people getting a wardec from GS/TEST etc just outsource it to the trade hub raiders and forget about it.
If instead you give the defender tools to fight back if they can find and motivate allies then fighting the war becomes something sensible to consider and people will do it. People will take an interest and put some effort into engaging with the war rather than just shrugging and ignoring it.
Inferno is an expansion about war. But it should be an expansion about how to seduce people into war, how to excite people about war, how to make people see the possibilities in war. Thats how it becomes successful. While sure, its good old mittani style soundbite to talk about how eve isn't fair and the big crush the small and the aristocracy of 0.0 has all the advantages and if you don't like it HTFU and get out etc etc. This message has tactical limits - because if you can't interest people in the possibilties of the wardec system through the changes you roll out in Inferno then its going to be a failure - if people don't care about wars because they perceive the big guys have ALL the advantages they'll just keep wardec evading and ignoring and nobody is going to be hiring mercs to fight these things.
CCP Soundwave wrote:The other thing is that war dec prices are determined by the value you get from them.
See I had no problem with that thinking coupled with the allied system which could potentially even the field while adding targets (value) to the attack wardec. Take the example that is discussed widely in this thread. I have been attracting allies to the GS vs SF wardec. GS people say they like more targets. Every ally I bring adds more targets to the dec. I am effectively giving more specific value to the 50m per week that goonswarm are paying. Now either the goonswarm dec should increase in value to reflect the total number of the defending coalition - OR increasing the size of the defending coalition should be free because frankly (I'm giving GS more targets). Giving them more targets AND costing me money is just being double charged - sure eve is not fair but there has to be a point where you realize giving a double benefit to the largest alliances is just not really on.
CCP Soundwave wrote:Letting attackers add allies conflicts with the notion that attacking someone is risky. If you decide you want to go to war with someone, the consequence is that he could punch harder than you anticipated. If this is just about stacking up allies, the power of that choice fades away a little bit.
But it does massively boost the Mercenary Market and will make good merc corps excellent allies to have. Allowing a war to grow organically and dynamically as allies join will create a good balanced war which will interest people, will enthuse people, will suck people in. Why should a war be an arbitary one punch tilt for the attacker? What is the problem with having Inferno wardecs grow large and involve large numbers of corps and alliances?
Thats consequence. Why should the largest alliances in Eve be protected from consequence by arbitary wardec mechanics? This is eve. Design a system where we can play war for real. Take off the training wheels and let the chips fall.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2047
|
Posted - 2012.06.12 17:07:00 -
[56] - Quote
Elise Randolph wrote: snipped general ranting
So now you've got all that off your chest would you like to address the specifics of my proposal?
Quote: Well here is A solution ... please critique it if you see a problem.
1. Concord fees per defending ally are only payable if you are in the process of adding an ally that would take the total size of the defending force over the total size of the attacking force. This will make it prohibitively expensive to massively outblob a small wardeccer (as in small scale mercenary actions) while still allowing a massively outmatched defender (ie 9000 vs 100) to add many alliance for free so they can balance the fight.
2. Introduce 2 week contract periods with auto renewal if either side likes the deal (ie its free) You don't like a war don't renew.
3. Consider leaving mutual decs alone because this alone gives the defender chance to assemble a counter force that can make an aggressor NEED to negotiate an end to the war. There is no reason to deny allies to a mutual declaring defender - all this means in essence is that the defender is removing the attackers automatic right to back out of the war while saving them the wardec fee. Its a transactional tactic - it could be left alone (especially with the 2 week contract periods allowing allies to leave).
4. Then if you are feeling adventurerous - improve the system a bit with iteration -> Once the defender starts paying concord fees (because they have added so many allies they now outnumber the attacker) - let the attacker add allies on a 1-1 basis so the war can escalate (both attacked and defender having the chance to up the stakes by shopping for appropriate allies etc.) With this scale of fighting (ie both attack and defender are relatively matched in numbers - EACH allied choice will matter a lot and people will shop for the right mercs on their capability and reputation.
I think that solves the problem.
Giant ass Goomswarm / Test decs vs little corps and alliances can be dogpiled and frankly they should be. Its fun, its a game, we play for fun and everyone said they liked that.
Small merc decs against similar surgical targets are likely to make the defender think carefully about who they hire because these will attract concord fees and let the attacker escalate if too many are hired.
This serves the needs for huge ass mayhem wars for fun. AND serious small merc fights for profit. There is no need to disadvantage one part of the community to protect another.
Can you see anything wrong with this solution?
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Jade Constantine
Jericho Fraction The Star Fraction
2047
|
Posted - 2012.06.12 17:17:00 -
[57] - Quote
Lallante wrote:Surely the merc market isnt ruined by free allies - people dont pay for mercs to make up numbers, they pay for the results they achieve. As has been noted the vast majority of the corps who joined in on the GF-JF war havent achieved much in the way of results - why should a competent merc outfit lose out on contracts to a ragtag bunch of small entities who, though free to ally, can't achieve 1/100 of the results and also inflate GF's own kills (thus making their war more fun/profitable)?
Can someone explain the reason free allies affects mercenaries?
The arguement is (and I really don't think its a good one) is that mercenaries are being disadvantaged by the fact that random hisec trade hub raiders offer their services for FREE.
ie "good mercenaries" can't make any money from being defensive allies.
Also,
traditional merc contracts (where entity A pays entity B to wardec C for some purpose) are being ruined because entity C can call in free allies and make it difficult for entity B to complete its job.
The first stage of the argument is a bit bunkum because it assumes that an entity like SF or Honda Accord would be paying for mercs in any situation on receipt of those wardecs and the answer is no.
The second stage is a little more convincing but isn't resolved by the Inferno 1.1 changes either. Nothing would stop GS from allying for free with anybody wardecced by a merc in new eden in the new system. Instant blob same result.
So basically these changes to boost mercs are simply not happening.
There is a different solution needed.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2047
|
Posted - 2012.06.12 17:19:00 -
[58] - Quote
Syndic Thrass wrote:Jade, the problem with all of your arguments is that you think of nothing but Goons this and Goons that. I have yet to see a post where you put more emphasis on mercs and high-sec wars than you put on "STOP THE GOONIES FROM BLOBBING EVERYONE". Maybe just repost your idea without all the anti-Goon sentiment and it will more than likely be received much better.
So would you like to comment on the proposal where I offer a solution to the problem of mercs and hisec war situation?
Quote:Well here is A solution ... please critique it if you see a problem.
1. Concord fees per defending ally are only payable if you are in the process of adding an ally that would take the total size of the defending force over the total size of the attacking force. This will make it prohibitively expensive to massively outblob a small wardeccer (as in small scale mercenary actions) while still allowing a massively outmatched defender (ie 9000 vs 100) to add many alliance for free so they can balance the fight.
2. Introduce 2 week contract periods with auto renewal if either side likes the deal (ie its free) You don't like a war don't renew.
3. Consider leaving mutual decs alone because this alone gives the defender chance to assemble a counter force that can make an aggressor NEED to negotiate an end to the war. There is no reason to deny allies to a mutual declaring defender - all this means in essence is that the defender is removing the attackers automatic right to back out of the war while saving them the wardec fee. Its a transactional tactic - it could be left alone (especially with the 2 week contract periods allowing allies to leave).
4. Then if you are feeling adventurerous - improve the system a bit with iteration -> Once the defender starts paying concord fees (because they have added so many allies they now outnumber the attacker) - let the attacker add allies on a 1-1 basis so the war can escalate (both attacked and defender having the chance to up the stakes by shopping for appropriate allies etc.) With this scale of fighting (ie both attack and defender are relatively matched in numbers - EACH allied choice will matter a lot and people will shop for the right mercs on their capability and reputation.
I think that solves the problem.
Giant ass Goomswarm / Test decs vs little corps and alliances can be dogpiled and frankly they should be. Its fun, its a game, we play for fun and everyone said they liked that.
Small merc decs against similar surgical targets are likely to make the defender think carefully about who they hire because these will attract concord fees and let the attacker escalate if too many are hired.
This serves the needs for huge ass mayhem wars for fun. AND serious small merc fights for profit. There is no need to disadvantage one part of the community to protect another.
Can you see anything wrong with this solution?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2048
|
Posted - 2012.06.12 17:29:00 -
[59] - Quote
CCP Goliath wrote:Jade Constantine wrote:
So would you like to comment on the proposal where I offer a solution to the problem of mercs and hisec war situation?
I understand what you're trying to do, but please stop requoting yourself in every post. It's OK to turn the other cheek and ignore people once in a while.
Yeah fair enough, guess its okay if I link them instead :)
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Jade Constantine
Jericho Fraction The Star Fraction
2048
|
Posted - 2012.06.12 17:36:00 -
[60] - Quote
Fuujin wrote: Found your problem; its your incessantly self-centered argument. So you and issler won't hire mercs; fine. What about the research alliance that gets dec'd? Or the small industrial group? Will you ignore their needs to defend their towers/assets/members?
If I was wardecced by an entity that wanted to blow up my towers I'd consider hiring mercs to help defend at the reinforcement timer. I wouldn't be adding freebie "mercs" through the ally system. There is a world of difference between getting defenders for a specific purpose and simply reacting to a generalized trade hub ganking dec. But that pretty much goes for anybody else. No small entity that gets randomly decced and never sees its attackers is going to hire "serious mercs" to defend them -
Quote:Take the focus off yourself and consider the typical situation. Allowing for unlimited free allies is a Bad Thing for merc competitiveness because it dilutes the War History as a determinant of quality.
Come again? How does that work ?
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Jade Constantine
Jericho Fraction The Star Fraction
2048
|
Posted - 2012.06.12 17:38:00 -
[61] - Quote
corestwo wrote:If you're going to keep linking to it, can I keep linking to Soundwave's post that smacked it down? I mean, that's all that matters, really - getting anyone to affirm "yes this is a good idea" is just you seeking validation.
Well its actually seeking a discussion on a solid proposal rather than random trolling and argument. Soundwave made a post, it had his opinion. I disagreed with his approach in many respects and answered in turn. It appears many other players disagreed with his post as well. Hopefully he'll come back and respond.
This is how a conversation works.
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Jade Constantine
Jericho Fraction The Star Fraction
2048
|
Posted - 2012.06.12 17:49:00 -
[62] - Quote
Syndic Thrass wrote:It's all a Goon conspiracy, Soundwave only smacked your post down because he is favoring the Goonies, isn't that right Jade?
Well I certainly don't think he "smacked down" my post and on the evidence of responses I believe most people see a problem with his reasoning. Lets hope he goes back to the drawing board on this one.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2048
|
Posted - 2012.06.12 18:03:00 -
[63] - Quote
corestwo wrote:Can we flip the discussion around for a moment and ask why, given wardec costs, unlimited corps should be able to effectively wardec whoever they want for free by simply riding on someone else's coattails? I mean, that's what you're offering people, really. You're not saying "Oh woe is me, come defend me from the evil goonies", you're saying "Come wardec goons for free" and letting people avoid the system. So can you please justify why CCP should consider this okay?
I guess thats consequence of being the aggressor in a wardec.
In the system I'm proposing as long as the size of the defending coalition is smaller than the aggresssor its okay to add people to the war and see the overall size of the conflict increase. It means more fighting, more pvp, more kills and more chaos in hisec. And I'd see it as a natural consequence of a vast nullsec alliance issuing a wardec against a much smaller target.
I mean rl wise (these are always terrible).
Germany invades Poland. UK allies with Poland. German allies wardec UK UK allies wardec German Coalition. German allies wardec UK coalition. German allies **** off US. US wardecs German allies. Soon all the world is at WAR.
Things spiral out of control and end up much bigger than they started.
Its war baby.
Effectively the choice needs to be made between Inferno wardecs being.
A) A griefing tool for large alliances against small alliances while being defended from consequence or counteraction.
or
B) Genuine dynamic evolving war situations that can grow larger and more impressive through player ingenuity.
Option A is rather sadly limiting and definitely doesn't let players play with the sandbox.
What we have in Inferno currently is a superpower wardeccing a small alliance that is being joined by a coalition of small allies and widening the war. Decision is whether that kind of thing is good for eve or not.
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Jade Constantine
Jericho Fraction The Star Fraction
2048
|
Posted - 2012.06.12 18:08:00 -
[64] - Quote
Markius TheShed wrote:corestwo wrote:Can we flip the discussion around for a moment and ask why, given wardec costs, unlimited corps should be able to effectively wardec whoever they want for free by simply riding on someone else's coattails? I mean, that's what you're offering people, really. You're not saying "Oh woe is me, come defend me from the evil goonies", you're saying "Come wardec goons for free" and letting people avoid the system.
So can you please justify why CCP should consider this okay? Because this is a evil sandbox and bad things happen. And this patch is called Inferno because everyone is suppose to be on fire and fighting. Instead of making it easier to get fights 1.1 is bringing in more rules to stop fights, The Inferno is having cold water poured on it.
Inferno 1.1 "guys guys people took us seriously and tried settting the wardec system on fire - quick set off the sprinkler system!"
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Jade Constantine
Jericho Fraction The Star Fraction
2048
|
Posted - 2012.06.12 18:20:00 -
[65] - Quote
corestwo wrote:I did not ask about "consequences of being a large aggressor." What I asked was why an unlimited number of corps who may also be interested in wardeccing us, but not in the price, should be allowed to so easily circumvent the system.
As I said thats the consequence of you making wardecs. If you want the hordes of corps to have to pay to wardec you then don't dec people. Thats a strategic decision your leadership can make.
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Jade Constantine
Jericho Fraction The Star Fraction
2050
|
Posted - 2012.06.12 18:49:00 -
[66] - Quote
corestwo wrote:Jade Constantine wrote:As I said thats the consequence of you making wardecs. If you want the hordes of corps to have to pay to wardec you then don't dec people. Thats a strategic decision your leadership can make.
Obviously, CCP disagrees.
Not entirely - just adds an administrative overhead. In 1.1 we'll need a "foreign legion" alliance in as our zero cost ally and allow any corp in that wants to dec you for free to join up without rules or restriction.
Will still be effectively unlimited and free but simply rules alliances out of the equation which is a shame.
Shrug really.
The unfortunate thing is the wardec system could be so much more if only some thought had gone into this change.
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Jade Constantine
Jericho Fraction The Star Fraction
2053
|
Posted - 2012.06.12 20:17:00 -
[67] - Quote
@ Hans
Problem is you don't "encourage" war by making it more expensive for only one side to fight a war. All those changes achieve is to protect large alliances from the allied system being used against them. It will not encourage the use of paid mercs the way you think it will.
Hans Jagerblitzen wrote:It's all fine and dandy to say "that's just the price you pay as an aggressor" if we are running with a punishment mentality, where the aggressor is the evil-doer and the victim needs protection at all costs.
I think you have the wrong end of the stick. This is not about punishing an aggressor for "daring" to declare war, its about adding enough people into a war to make it a war rather than a sequence of random ganks. Unless the defender has a strategy to add sufficient numbers they simply won't fight and we'll be back to pre Inferno wardec evasion mentality and simply walking away.
Hans Jagerblitzen wrote:What you've failed to convince me of so far is the scale to which the atrocities you're trying to prevent are occurring. I understand your personal situation, but CCP has to make game play decisions that are good for the majority of players, not that just cater to one group's particular situation.
My particular situation is irrelevant to this line of thought really. No atrocity is occuring or can occur to my alliance obviously. What I saw via the ally system was an opportunity to build a real defensive coalition to take the fight back to the largest alliance in the game. Well okay, thats being nerfed but its no biggy. You and I both know what I do in Eve and it doesn't really involve hisec. The Goons dec, I'll add a free trade hub ganking alliance to the dec and never need to think about it again. Job done, but its not really the sense that I got from the intention for Inferno.
Hans Jagerblitzen wrote:I think trying to use the game mechanics to discourage a large corp from wardeccing a small corp are about as reasonable as trying to use game mechanics to discourage a large fleet from attacking a smaller gang. It quickly becomes a game of whack-a-mole, as groups that *truly* want to grief will never actually be restricted by the wardec system to begin with, regardless of its implementation. It's akin to obsessing over which lock to install on your front door - a true burglar isn't going to be deterred regardless.
Listen Hans, you really do have the wrong end of the stick here. I don't want to discourage anyone from wardeccing anyone. I would like to make sure that once the wardec button is clicked the war becomes a dynamic and evolving thing that can grow in surprising directions.
Inferno wardecs with allies was a step[ in the right direction - nerfing those allies to the stone age is step in the wrong direction. Soundwave has declared his thinking on the issue and feels that big alliances should have all the advantages of the system - so be it. But my point is there will be no motivation for the defender to do anything but move all their logistics out of corp (as usual) and simply avoid the aggressors. Inferno 1.1 will give the ability to add ONE free merc to the war and thats all that will happen. The is absolutely no motivation to add a paid merc into a system where there is no war-objective, goal, or activity beyond random lols.
Hans Jagerblitzen wrote:Unlimited, cost-free ally-stacking defeats the entire purpose of creating a *competitive* mercenary market. It allows for pig-pile opportunistic wardecs without creating real incentive to actually participate in the war.
Which of course is not what I proposed at all. I proposed cost-free while the defending coalition is smaller than the aggressor - once the defending force is bigger then they must pay of course and the attacker could then add additional forces.
Hans Jagerblitzen wrote: I think a lot of us realize that forcing some degree of strategic *choice* will incentivize using the best allies for the job and increase the chance those allies will be used in the first place.
It simply won't happen the way you think it will. As long as you can add one ally for "free" that ally will be somebody who offers for free. Even if you nerf the free slot the next strategy will be to charge a willing ally a discount rate from their usual direct wardec charge. Nobody is going to pay for mercenary cover on random tradehub ganking wardecs. Without a meaningful system of objectives and win conditions for wars the only work mercs will get will be the kind of work described already in this thread (pos takedowns, pos defenses, area denial etc etc).
This change you are making will not do anything for mercenary corps and doesn't do anything at all to deal with the problem they will face on their ordinary business when whoever they dec just advertises for a free ally and gets a 5000 man alliance to join in for lols.
From the beginning of this thread I get the strong impression that the CSM members are not really listening to whats being said and are simply quoting from their own internal dialogue.
It seems you are simply justifying a decision that has already been made rather than discussing options so to be honest, we're running out of any point to the discussion.
This change will clearly happen without any alternation and we'll see how it develops over the next six months. It won't impact me much because I'll be enjoying Faction Warfare. It will remove the option of what could have been an enjoyable hisec war from the 70 allied corps at war with goonswarm of course - but thats collateral damage from the overt intention to protect large alliances from the implications of the Inferno allies system.
So congratulations - the CSM has taken the heat out of Inferno.
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Jade Constantine
Jericho Fraction The Star Fraction
2057
|
Posted - 2012.06.12 21:50:00 -
[68] - Quote
Hans Jagerblitzen wrote:I am listening, Jade. All I said was that you aren't convincing me that Goons griefing people out of the game using predatory wardecs is a big enough problem to shape a mechanic around it.
No real surprise I am not convincing you of that because nowhere in any of my posts am I claiming that. You are still responding to your internal dialogue rather than addressing what is actually being said.
Hans Jagerblitzen wrote: I mean you made a big deal about the CSM and CCP developing policy especially in response to them, but I'd say pointing to an anti-Goon war that now can't happen as your example is doing exactly that. You're still more than welcome to convince me though that the wardec- griefing issue is out of control, I can't speak for the other CSM's but I'm *always* subject to a change of an opinion on an issue with respect to new information.
I'm obviously not going to try to convince you that "wardec-griefing" is out of control because I want more war not less of it.
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Jade Constantine
Jericho Fraction The Star Fraction
2057
|
Posted - 2012.06.12 21:58:00 -
[69] - Quote
Azual Skoll wrote:Surely if you're concerned about not being able to add sufficient allies to match your aggressor's numbers, you could simply recruit willing participants into your corp or alliance rather than use the ally system? Sure, fewer people will be willing do leave their own corp or alliance to do it, but hey - war is supposed to be all about consequences and difficult choices right? It'll be harder for you, but just ticking a 'requesting assistance' box and letting people do their thing seems a little easy to me - why shouldn't you have to put in some effort? Alternatively, you can simply pick your allies well - choose someone who has a proven record of forcing larger entities to surrender. That's what the ally system was supposed to be after all.
Let me give you a couple of reasons.
1. SF is not a mass recruiting alliance. We generally only recruit mature individuals with a good sense of humour and laid back attitude to life, culture and alternative sexuality - we don't really hit the mass demographic of most internet spaceship guilds.
2. SF is NRDS - we don't shoot neutrals, we take our diplomacy seriously and we don't recruit people who just want to shoot random noobs in lowsec, nullsec, wherever.
3. SF is currently in Minmatar Faction warfare, that means we're at war with the entirety of the 24th Crusade and State Protectorate and we can't even go to Jita without getting chased by the space-po-lice.
Hence adding random people and corps to the alliance is not really an option.
Azual Skoll wrote:There are solutions, even if they aren't the most elegant solutions or the ones that you'd like to have as the defender. For the regularity with which such situations occur, I think it makes far more sense to rely on those than to demand the whole system be designed around your edge case.
Well the opposite is going on really. The system is being redesigned to nerf our edge-case because it was proved to be a disadvantage to large alliances. Sure there are ways round it - we can make a new alliance and invite random people to join their corps to that alliance for free and invite that alliance for zero isk. But its a bit of admin nonsense and as I've been saying long and loud in this thread the fix proposed by CCP/CCP will not achieve their goals - all it does is protect large alliances.
Azual Skoll wrote:You're also assuming that these 'huge alliances' will active prosecute a war against a smaller party using their full membership, which isn't true at all - almost all of them are in nullsec, and even at a stretch you're going to be actively fighting a very small portion of their membership. Treating a wardec from a 9000 member nullsec alliance as a war with 9000 hostile participants is deliberately misleading.
Really doesn't matter what their 9000 membership does in space - its already had an impact in setting the price of any third party wardec against them at 500m per week.
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Jade Constantine
Jericho Fraction The Star Fraction
2057
|
Posted - 2012.06.12 22:00:00 -
[70] - Quote
Marlona Sky wrote:One more thing. You say access to 9000 targets in a war should have a high cost. Ok. The war dec mechanic is only relevant in high sec and maybe lolowsec if you really want to reach for things. Yet, to their own admission, only 1% actually go to high sec. Ok. So to have access to those 90 pilots you have to pay over 500 million ISK? But those 90 can war dec a corp/alliance of 150 for only 50 million ISK??
In one post you justify access to 9000, which is only on the extreme case all 9000 actually go to high sec. But then shortly after brush aside any posts describing extreme scenarios with words proclaiming you don't design game mechanics with extreme scenarios in mind.
What.
The.
****?!
We're in Orwell-land I'm afraid Marlona - the doublethink is getting thick in here.
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Jade Constantine
Jericho Fraction The Star Fraction
2057
|
Posted - 2012.06.12 22:02:00 -
[71] - Quote
Kadl wrote: Honestly the suggestion that the allies be allowed be equal in number seems quiet reasonable. If it is an edge case then I see no harm in resolving it. If it is not an edge case then it should encourage more active wars.
Its perfectly reasonable and a good game mechanic. Unfortunately it is not to the advantage of the large alliances so it won't even be considered by this CSM (or apparently) team BFF.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2057
|
Posted - 2012.06.12 22:05:00 -
[72] - Quote
Alain Kinsella wrote: @ Jade - Are you willing to open your alliance to corp recruitment and alliance merger? If you're this dead-set on showing any holes in the system, than consider standing up and taking it to the next level. Perhaps in the process you'll find the kernel of a new highsec power bloc.
Best bet is probably Marlona's alliance that we'll work out a deal with so she gets the zero cost ally slot. In addition I'll probably offer in trade hub raiding allies for cost (ie 10,20,40,80,160,320,640m isk per two week slot)
Its a bit of a pain but those sums paid to Star Fraction will get anti Goon fighter a better deal than paid directly to concord (obviously we then have to pay concord for the ally).
Quote:@ Marlona Sky - Looks like you're (or at least a group of FHC folks are) doing this already at the merc level, which sounds intriguing and cool.
Of course if any of us are too successful it'll be nerfed again :)
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Jade Constantine
Jericho Fraction The Star Fraction
2057
|
Posted - 2012.06.12 22:16:00 -
[73] - Quote
Khanh'rhh wrote:By the way, in the one or two instances where GSF actually acted on their wardecs (i.e. messing with Krixtal, etc) they numbered less than 20. Even in your edge case of a large entity going after a small corp there's simply not an issue that couldn't be solved by the first ally you hire being a good outfit, such as Noir.
And who the hell is going to pay a proper merc's going rate for a wardec (1-2billion a week) to defend a nonsense dec from a 9000 man alliance that has to pay 50m a week for the pleasure.
Thats so out of kilter its beyond lunacy.
Even if no shots are ever fired and nothing explodes that means the defender is losing 1950m a week for nothing.
Are you actually a goon scammer?
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Jade Constantine
Jericho Fraction The Star Fraction
2057
|
Posted - 2012.06.12 22:31:00 -
[74] - Quote
Two step wrote: For the hundredth time, no, that is not the reason the changes are being made. I know your universe revolves entirely around yourself, but there are actually other people out there who are effected by the wardec changes. Allowing unlimited numbers of allies makes wardecs much more unfeasible for *small* groups than it does for Goons or TEST. If some 20 man corp decs a 5 man corp and the 5 man corp can pull in 500 allies, the 20 man corp isn't going to declare war in the first place. This is the problem that CCP is trying to solve.
For what seems the hundreth time will you please actually read the thread including the detailed proposal I made that addressed this specific issue.
There is no point you accusing me of having the universe revolve around me when you are refusing to discuss a proposal I've made to precisely resolve the problem you are raising.
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Jade Constantine
Jericho Fraction The Star Fraction
2057
|
Posted - 2012.06.12 22:40:00 -
[75] - Quote
Hans Jagerblitzen wrote: See, this is where you lose me. You're approaching two groups of people - the developers and the CSM, and trying to discuss changes in game mechanics, and you're not only telling us both what our motivations are ...
Actually both groups have claimed their motivations are to protect and nurture merc corps. As I reference in the post you quote this will not work and you are doing absolutely nothing to actually boost the merc profession while doing an awful lot to protect large alliances from the Inferno allies system.
Hans Jagerblitzen wrote: ... you also happen to be wrong in your presuppositions. I've never *once* heard "Hey guys, this screws over the fat cats. It's so unfair" in any of the internal discussions whatsoever, and yet you've made this claim a dozen times in this thread.
In which case you are simply terribly misinformed rather obviously biased. But the end result is the same, this game change will not have the outcome you think it will and it will have the precise income everyone else thinks it will.
Hans Jagerblitzen wrote: On top of that, you accuse us of not listening to you. Has it occurred to you that maybe if you want someone to take your claims seriously and have a *real* discussion about an issue that maybe telling people what their motivations are for making decisions (and than being wrong about them) isn't the best way to encourage constructive dialogue?
I know you are not listening Hans because at least twice now you've completely missed the point I've been making. Two step didn't even bother reading my proposal before missing the point. Seleene frothed without considering the issue. Elise and Dovonan trolled. The only sensible posts from the CSM in this whole thread game from Alekeseyez and Issler.
And one more time. I am saying that if you think these changes will boost the merc profession you are very wrong. The only thing these changes will do is protect large alliances from the consequences of the Inferno allies system. If you've reached this position through genuine ignorance of the war-dec system then fair enough. But its not beyond the grounds of all rational argumentation to assume that a change solely in the benefit of large alliances might somehow somewhere have been the intended outcome on the agenda.
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Jade Constantine
Jericho Fraction The Star Fraction
2057
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Posted - 2012.06.12 22:42:00 -
[76] - Quote
Finde learth wrote:And why unlimited free allies was dumb if Balance a fight never really been the goal in EVE ?
Because unlimited free allies might actually let the little guy win for a change :)
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Jade Constantine
Jericho Fraction The Star Fraction
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Posted - 2012.06.12 22:44:00 -
[77] - Quote
Khanh'rhh wrote: The only people winning out in this change are small corps attacking small corps that were rapidly outnumbered by free allies. The only people losing out on this change are people who were looking to use the mechanics to make their anti-Goon agenda free for themselves.
And what pray tell happens to those small corps when the targets ask for allies and each one accepts the request from a 1000 man alliance looking for ganks in empire? This change does absolutely nothing to improve the situation of small merc corps or small wardec declarers. It only defends and protects very large alliances.
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Jade Constantine
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Posted - 2012.06.12 22:47:00 -
[78] - Quote
Khanh'rhh wrote:Jade Constantine wrote:Hans Jagerblitzen wrote: ... you also happen to be wrong in your presuppositions. I've never *once* heard "Hey guys, this screws over the fat cats. It's so unfair" in any of the internal discussions whatsoever, and yet you've made this claim a dozen times in this thread. In which case you are simply terribly misinformed rather obviously biased. But the end result is the same, this game change will not have the outcome you think it will and it will have the precise income everyone else thinks it will. Care to post your proof that the *actual* discussion was how to best aide large alliances and members of CCP and the CSM seem to know nothing about it?
Am I really supposed to be surprised that nobody claimed this change "screws over the fatcats" in Han's internal ccp discussions?
You need to go have a cup of tea Khanh'rhh, you really aren't making any sense.
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Jade Constantine
Jericho Fraction The Star Fraction
2057
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Posted - 2012.06.12 22:52:00 -
[79] - Quote
Fuujin wrote:Finde learth wrote:And why unlimited free allies was dumb if Balance a fight never really been the goal in EVE ? Because its just idiotic on its face? Parity, equality, level fairness is not a goal. Disallowing free wardecs by all the tradehub and roving gankers against a small corp that wants to wardec someone else is just preserving the mechanic from abuse. Forget Goonswarm. Consider the vast majority of cases-- every single wardec is getting unlimited allies against the aggressor, be it 3 alts or 3000 mains. At that point, wardecs are less a way to put a hurt on a guy who's crossed you/competition, and more a way to get nulsec entities NBSI in empire. If you can't see how that breaks the mechanic, I can't help you.
And the solution I proposed was that these wardec allies should only be "free" if the defender + coalition allies is smaller than the attacker. This resolves the problem you highlight right?
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Jade Constantine
Jericho Fraction The Star Fraction
2060
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Posted - 2012.06.12 23:37:00 -
[80] - Quote
Seleene wrote: I 'frothed' because you were going on with your tinfoil nonsense about CCP and their Goon overlords.
What I actually said was this was a change that purely benefits large alliances and since the illustration of the "dog-pile" mechanic has occured in reaction to wardecs from certain large alliances the nerfing of the allied system to prevent this play option was a bit suspicious/smelly. I believe I clarified when you called me on it before that I think this bad change has probably come from the CSM rather than CCP.
Seleene wrote:I did give you a reply several pages back but you are ignoring it because I didn't just come out and say you were right about everything.
If you think I'm wrong I'd like you say why you think I'm wrong. Why is including the relative sizes of the attacker and defending coalition a bad thing when determining if defensive allies should be charged or not? Its a fairly simple question and I'd be interested to hear your thinking on it.
Seleene wrote:Elise didn't troll
On that we will disagree. But then I've never got on with Elise and I don't think we've ever exchanged a less than hostile word on internet forums for the last lord knows how many years. No change there.
Seleene wrote:Two Step is well aware of what you are proposing but he's not under any obligation to sing your praises. Hans is arguably the most open minded guy on the CSM and you are dismissing him as well because he doesn't want to agree with you.
I'm not asking anyone to sing my praises I would like to know why precisely you guys don't think that its a good game mechanic that a smaller defender can add allies without concord charge to fight a larger attacker. If you want to come out like Soundwave and say that "eve ain't fair" attacker should have advantages - whatever really. But I would like to know you've at least addressed the question and quite honestly I don't feel you currently have.
Seleene wrote:Your points were made a while back and there are discussions being had on them and the whole subject. Nothing is locked in. Why isn't that enough for you at the moment? All you are doing by repeating yourself like this is alienating people. v0v
Well see, this is the first time there has been the slightest mention that nothing is "locked in" really. And to be honest, if you guys are so sensitive that me arguing the case against large alliances being protected by an unwise change to the wardec system is going to make you decide to support a rubbish game mechanic just to spite me well ... pfft ... welcome to politics.
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Jade Constantine
Jericho Fraction The Star Fraction
2060
|
Posted - 2012.06.12 23:50:00 -
[81] - Quote
Elise Randolph wrote: On to your proposal - why does war have to be even? Fleet fights certainly are never even. Skillpoints between entities aren't even, ISK coffers aren't even, intangible experience isn't even. It seems arbitrary to say "hey nothing in Eve is fair, except war". This isn't a fair honoure dueling mechanic, it's a war mechanic.
It doesn't have to "even" it has to be competitive because (as I said in my response to soundwave earlier) if there isn't even the possibility of a competitive engagement then one side is not going to play. This has been the bane of the wardec system for the last nine years really. One side has all the intiative advantages they decide when to dec when to move a fleet when to let the war drop etc, - the defenders can fight or they can just ignore it and go somewhere else. In order to get people taking wars seriously and trying you general need the war to be competitive. This is why RedVBlue is successful, this is why FW is successful, there are systems in place to make the war a contest both can win.
Now the problem with this change in the wardec system is that it is handing ALL the advantages to the large alliance attacker. They pay a pittance to make the dec. They can decide how long the dec lasts, when they want to fight and where. And in order to escalate the war beyond a certain fraction the defender will literally bankrupt themselves. It costs 20 trillion isk or something to bring 20 allies into the war - lol tbh. People will look at this kind of war as they have traditionally looked at them and ignore it. Its not worth fighting because there is no pretense of competitive balance. Its clearly all in the attackers favour so why bother fighting on those terms?
Elise Randolph wrote:This is essentially where we have a difference of opinion on what the problem is. You think the issue is large alliance war-decing smaller ones is damaging. I don't, mostly because it has never happened and frankly it makes no logical sense that it ever would happen.
See thats not it either. I don't think this mechanic change is "damaging" particularly. I think its boring. I think it takes something that was potentially wonderful in Inferno (the crazy growing war with a life of its own) and returns it to pre-inferno yawn-a-phon of the standard trade hub ganking dec. When the defender cannot enlarge the war to make it a significant threat to the attacker then there's no real point fighting it in earnest - why not just add a single free ally trade hub ganker and ignore it?
I see this is a missed opportunity, a stifling of emergent gameplay and a game change that stamps on the creativity of little guys trying to fight back against a superpower.
Elise Randolph wrote:What I perceive as the bigger problem is when two small-to-medium sized entities go to war with one another - a scenario that I believe the war dec system should be built around, instead of the edge case of a nullsec powerbloc trying to kill an empire corp (which I have learned has happened exactly once in six years). Right now the aggressor gets pretty much zonked by the same types of corps who all tag along for a free wardec. No need to hire a merc when the "free wardecs" make fights between two smaller entities moot. I'd ideally like to see allies be penalized for allying with too many people.
Which is precisely why I proposed that the concord fee should trigger when the defending coalition becomes larger than the attacker. I think both of our "problems" are solved with the same resolution.
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Jade Constantine
Jericho Fraction The Star Fraction
2060
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Posted - 2012.06.12 23:59:00 -
[82] - Quote
Hans Jagerblitzen wrote: I agree with those earlier that brought up the problem of the signal-to-noise ratio in this thread - its very hard to have a grounded discussion when you have clearly already made up your mind about why we support this (which the CSM hasn't ever explicitly said, in fact quite the opposite in several cases) and continue to frame arguments with these presuppositions in mind.
So lets forget all the nonsense and have the discussion. Its only dragged back to unproductive ground if people want it to be.
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Jade Constantine
Jericho Fraction The Star Fraction
2060
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Posted - 2012.06.13 00:01:00 -
[83] - Quote
CCP Punkturis wrote:I have a feeling Jade has some issues with the new ally mechanics...
/me blows a kiss to Punkturis
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Jade Constantine
Jericho Fraction The Star Fraction
2060
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Posted - 2012.06.13 00:14:00 -
[84] - Quote
Elise Randolph wrote: It couldn't be that your idea was ****, it /must/ be that there's a conspiracy to disagree with you out of spite. You nailed it. Touche.
Come on Elise I gave you a proper response on the previous page - don't quote a reply to somebody else just to derail the discussion. Would be good if we got past that.
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Jade Constantine
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Posted - 2012.06.13 00:34:00 -
[85] - Quote
Alekseyev Karrde wrote:Weaselior wrote:Petrus Blackshell wrote: Oh, my bad, the problem is that Goons wardecced -SF- and are now swarmed by flashy reds. /s
Explain the problem as you understand it, then. I have been known to be wrong.
The problem is that the current system makes merc corps for hire not viable. QFT And the 1.1 proposed changes will do nothing to fix this, while unnecessarily widening the advantage between big/rich/vet and small/poor/new.
I'd be interested in knowing what your proposed fix to the Inferno wardec system was actually Alekseyev. If you had your way what would be done?
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Jade Constantine
Jericho Fraction The Star Fraction
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Posted - 2012.06.13 01:03:00 -
[86] - Quote
Powers Sa wrote: We don't care about K/D, we don't care about the ~isk war~, we don't care about losses/metrics in general. We troll people who lose expensive ship, and make sure they learn from their mistakes. Nothing you are going to do will dissuade us from what we want to do. You aren't going to make our life any difficult than we want it to be. We wanted more targets, you gave us less targets. You should chalk this up as a win and walk away.
Alternatively you can support my proposal and we'll both get what we appear to want. A bigger and better forever war.
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Jade Constantine
Jericho Fraction The Star Fraction
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Posted - 2012.06.13 02:03:00 -
[87] - Quote
Mara Rinn wrote:Manssell wrote:I think a lot of the problem is that since day 1, other than limiting the ability to shed a war dec, there really never was a coherent framework given for the goals of the new war dec system. +1 What is the purpose of the wardec system, CCP? We already have PvP in hisec in the form of can flipping, suicide ganking and awoxing. We already have RvB and FW. The people who are interested in fighting have many avenues for exploring their desire to blow things up. Forcing industrial corps to dock and log out for a week is not "content", and it will never result in hisec care bears taking that first vital step into PvP. They'll go and play Diablo III or Words with Friends instead. Having objective based wardecs with a reward system in place might motivate care bears to participate rather than disappear.
The sad thing is that when you end up jumping down on emergent gameplay and imaginative uses of the wardec ally system to allow a massively outnumbered target to turn the tables on a big fat aggressor because "eve isn't supposed to be fair" it does kinda leave you wondering what the point of the wardec system is as the poster above asks.
Is it just a pay-to-grief (with zero consequences on the attacker tool) after all?
Its not working for merc corps ... Alekseyev Karrde the CSM rep who knows more about empire wars and merc fighting than the rest of the CSM put together says this 1.1 change was the only option all the CSM agreed wouldn't help at all!
So whats the wardec change for if its NOT to boost or improve the merc profession?
It sure doesn't help defenders fight back against bigger attackers. It doesn't help help little corps whose wars get jumped on by big fish. It doesn't add any structure or goal to the system.
The ONLY thing it does is add increased advantage and defense to large alliances who wish to engage in wardecs without risking escalation by the defender.
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Jade Constantine
Jericho Fraction The Star Fraction
2062
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Posted - 2012.06.13 02:15:00 -
[88] - Quote
Mechael wrote:Alekseyev Karrde wrote:The ally system has destroyed the viability of the mercenary profession as EVE has known it since launch. The fact that Inferno's "mercenary marketplace" has cause said destruction is very ironic and not a little bit insulting. Mercs would have been better off if CCP just patched the holes in the war dec system without meddling.
But hope is not completely lost, since CCP is talking about how to fix this issue and if fixed the ally system will actually be a very cool feature for everyone involved (and the merc marketplace will be expanded to something like what you're talking about down the line). The gobsmackingly painful thing about it is the change to the ally system they have decided to put onto SiSi was the only proposed "solution" that the entire CSM present advised against during the summit two weeks ago, didn't get any traction from the CCP people at that meeting, and would seem to not address the design goals set forth by CCP Soundwave earlier in this thread in a meaningful or successful way.
Dialogue on the internal CSM/CCP forums on this issue is ongoing but my expectations are not high. See, now, that's good dialogue. Thank you, Alek. Most informative. Hopefully our hopes can be higher in the future.
Yeah pretty much, example of good CSM communications - though it does show what a worrying fiasco the wardec change really is.
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Jade Constantine
Jericho Fraction The Star Fraction
2062
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Posted - 2012.06.13 02:19:00 -
[89] - Quote
michael boltonIII wrote:Jade have you ever thought that if you are making enemies out of 5000 man alliances, then it would logically be reasonable that in order to fight them maybe you should be good enough at making friends to have another large alliance ally you.
I've got 36 allied corps and alliances ready to go. If CCP don't nerf the alliance system by this time next year it'd be 300.
You guys are the ones who want to stop my space-friends from being part of the war.
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Jade Constantine
Jericho Fraction The Star Fraction
2062
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Posted - 2012.06.13 02:29:00 -
[90] - Quote
Nastrado wrote:Jade Constantine wrote:michael boltonIII wrote:Jade have you ever thought that if you are making enemies out of 5000 man alliances, then it would logically be reasonable that in order to fight them maybe you should be good enough at making friends to have another large alliance ally you. I've got 36 allied corps and alliances ready to go. If CCP don't nerf the alliance system by this time next year it'd be 300. You guys are the ones who want to stop my space-friends from being part of the war. How will you ever find time to post useless 10,000 word essays and run you rp "business". You barley log on as it is.
Excuse silly fellow I'm currently logged in farming LPs so I can donate to the minmatar "lets get a level 5 store" effort. And you'll find my killboard participation is pretty jaunty this time of year - its not fault that goons are afraid of lowsec.
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Jade Constantine
Jericho Fraction The Star Fraction
2062
|
Posted - 2012.06.13 02:31:00 -
[91] - Quote
michael boltonIII wrote: You forgot to mention the part where none of those people are your actual friends
I'll let you into a secret. I know those people in the allied wardec coalition as well as you know most of the mooks who are registered with TEST alliance.
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Jade Constantine
Jericho Fraction The Star Fraction
2062
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Posted - 2012.06.13 02:41:00 -
[92] - Quote
michael boltonIII wrote:Jade Constantine wrote:michael boltonIII wrote: You forgot to mention the part where none of those people are your actual friends I'll let you into a secret. I know those people in the allied wardec coalition as well as you know most of the mooks who are registered with TEST alliance. Oh you mean the guys in test who would show up by the hundreds to get in fleet with me if it needed to be done? How often do the people in that allied wardec coalition work together as a team I wonder? Oh right, never.
Well you are a big hat space dictator. Your followers are supposed to follow you like some cult leader.
I on the other hand am a space anarchist and I prefer distributed asymetrical warfare and psychological traps. The heroic cells of freedom-loving anti-goon partizans may well never meet or share a cup of tea or indeed have to gather and listen to some speech by a "great leader" but that doesn't stop them being comrades-at-arms in the great struggle against eve imperialism encroaching on the capsuleer trade hubs.
Your big mistake is to assume everyone fights their wars the way you do. (your second mistake is to overestimate the number of jaegerbombs you can sustain before critical balance failure)
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Jade Constantine
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Posted - 2012.06.13 13:44:00 -
[93] - Quote
Khanh'rhh wrote: "... So CCP has to draw a line and the system has to be the same for everyone. There cannot be two separate war declaration systems - one for Goon size "aggressors" and one for everyone else." ->This guy has managed to look beyond "how does this affect me?" and looked at the game as a larger whole. A lot of people in this thread could learn from this example.
Problem is he (like you Khanh'rhh) are still not really seeing the point here. This is not (and never has) been about making two seperate war declaration systems. Its about a single declaration and ally system that scales appropriately, allows attackers and defenders a competitive playing field and works for any size of war from the tiniest 20vs20 up to the 9000 vs 100 (+38 ally) dogpile.
The simple solution I have proposed (defender allies are billed for only when the defensive coalition grows larger than the attacker) resolves the issue. Nobody thus far has been able to tell us convincingly why this is a bad idea.
Soundwave's attempt was "eve isn't fair, wardecs are not supposed to be balanced." But that cuts both ways. If Eve isn't fair and wardecs are not supposed to be balanced then WHY can't the defender sometimes turn the table on the attacker and bring a huge boatload of allies into the war and gain the advantage for a change? If there is no automatic right to fairness and balance then why are things being altered to ensure that only the Attacker gets protected in the new system.
The sad reality is that to Soundwaves vision wardecs ARE BALANCED, (they just happen to be balanced to advantage a large alliance attacker only.)
This argument has gone on and on because nobody is really providing meaningful critique of the proposed solution from the other side.
We've had it confirmed that the CSM was universally opposed to this wardec change. Alekseyev Karrde says it does absolutely nothing for the merc profession. The only people here defending are a subset of those people in the camp that are benefited by it (large alliances involved) or Soundwave on the grounds that "eve is neither fair nor balanced."
What I'd like really is for somebody to stand up and say "okay this is my idea, I was the one who pushed for it and this is why."
Because currently we're reading that the CSM disowns it. General player feedback is negative. Nobody (not even you Khan'hrrn) believes it will help the merc profession.
So who the heck is driving this change and will they please stop.
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Jade Constantine
Jericho Fraction The Star Fraction
2119
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Posted - 2012.06.13 14:13:00 -
[94] - Quote
Khanh'rhh wrote: CCP, because a LOT of people have said that the dogpile system is completely breaking the merc trade. You can very well say that 1.1 isn't the perfect solution, but that doesn't mean that 1.0 should stay.
It isn't just me saying it. Its the entirety of the CSM who have told us they rejected this change. The logical thing is to go back to the drawing board and come up with a new idea for resolving the problem they wanted to solve. Foisting the 1.1 change that does nothing to solve the problem and purely provides additional protection to the largest alliances in the game is just foolish.
Listen, nobody was really convinced by Soundwave's answers yesterday. It was something of a poorly thought out blathering point of ideology if anything. Eve is not fair! Sure sure, lets leave that kind of thing to the marketing dudes, the reality is that the game needs balance in order to keep conflict competitive.
If balance was really such a minor concern then develop teams would not be spending their time finding roles for terrible ships and fixing problems with everything from FW to incursions to nullsec sovereignty.
Khanh'rhh wrote:Your solution doesn't work for small groups (the ones actually in the merc trade) but does ~just happen~ to work for you. Yet you still seem to think anyone will see it as anything other than pushing an agenda.
You have thus far been completely unable to persuade that the solution I proposed would not work for small groups. Your attempts to the contrary were extensively denconstructed by other respondants to this thread in fact.
As far as most people now responding to this thread can see the "allies are charged if the defending coalition is bigger than the attacker" is a pretty logical change that will have the impact of restricting dogpiling on a smaller force by a massive defending blob.
That was the problem expressed. This is a solution.
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Jade Constantine
Jericho Fraction The Star Fraction
2119
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Posted - 2012.06.13 14:17:00 -
[95] - Quote
Kelduum Revaan wrote:Sorry, just had to comment... (<-- Please note the CSM tag here.) Jade Constantine wrote:We've had it confirmed that the CSM was universally opposed to this wardec change. . . I am not opposed to this change, therefore the CSM can not be "universally opposed" to it. Please, either try harder with the misinformation, or please, just give up Jade. There are people much better at making stuff up and blowing things out of all proportion than you are, and you're just looking like an amateur.
You'll have to take it up with Alekseyev Karrde then. I was simply repeating what he said on this thread. I've bolded and underlined the quote for you.
Alekseyev Karrde wrote:[ But hope is not completely lost, since CCP is talking about how to fix this issue and if fixed the ally system will actually be a very cool feature for everyone involved (and the merc marketplace will be expanded to something like what you're talking about down the line). The gobsmackingly painful thing about it is the change to the ally system they have decided to put onto SiSi was the only proposed "solution" that the entire CSM present advised against during the summit two weeks ago, didn't get any traction from the CCP people at that meeting, and would seem to not address the design goals set forth by CCP Soundwave earlier in this thread in a meaningful or successful way.
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Jade Constantine
Jericho Fraction The Star Fraction
2119
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Posted - 2012.06.13 14:21:00 -
[96] - Quote
Hans Jagerblitzen wrote:Kelduum Revaan wrote:I am not opposed to this change, therefore the CSM can not be "universally opposed" to it. Jade Constantine wrote: It isn't just me saying it. Its the entirety of the CSM who have told us they rejected this change. /emote facepalms with a deep sigh
Listen Hans ... Get your act together seriously. The CSM on this thread is all over the place. Spend less time trying to forum warrior the indefensible to cover up the gaps in your collective stories and more time getting this sorted out. I'm tired of seeing your facepalms and sighs.
If I'm told by the CSM member with the greatest knowledge of wardecs and merc profession on the CSM that at the summit 2 weeks ago
Alekseyev Karrde wrote: The gobsmackingly painful thing about it is the change to the ally system they have decided to put onto SiSi was the only proposed "solution" that the entire CSM present advised against during the summit two weeks ago, didn't get any traction from the CCP people at that meeting, and would seem to not address the design goals set forth by CCP Soundwave earlier in this thread in a meaningful or successful way. .
And I go on to reference this post. I don't expect to be called a liar by another CSM member trying innept damage control a couple of posts later.
Sort it out.
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Jade Constantine
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Posted - 2012.06.13 14:31:00 -
[97] - Quote
michael boltonIII wrote:The new system ensures that the people who ally you in a war dec are your actual friends who are joining because they are there to help you. The current dog pile mechanic is just being used as a way for corps whose entire business is wardeccing to not have to pay for their wardecs. The person who is accepting these allies can do so with zero cost or fear of repercussions. What other things can you do in Eve that have absolutely no risk or cost (hell even ship spinning costs time)?
Would it be fair to say that you have been pressuring for this apparently very unpopular change through your CSM rep?
Seriously, I'm getting confused where Test and Goonswarm stands on all this. Either you don't care about the allied wardecs and its all "more targets great!" or you do care and you think that you're in trouble.
So tell me how its unfair (on your guys) that a defender entity thousands of pilots smaller than your organization can add allies to a defensive war without paying multiple times your declaration fee for the pleasure?
michael boltonIII wrote:How about some constructive suggestions instead. If people are so opposed tot he current change, what if we bring back the dogpile free war mechanic, but instead flag all allies as a having the same aggression rules with each other as corpmates. Think of all the intrigue and emergent gameplay that it would create. If you truly trust these people then you could amount a group of people that could challenge a large alliance, but if you are just accepting any riff raff, then you'll have to deal with getting awox'd 23/7. It's not biased at all, 0.0 groups already have to filter their allies to minimize awox'ing and even then it is an accepted way of life. This would just be introducing a similar risk system to people looking for allies in highsec.
So are you basically asking all the various wardec allies that join for free can shoot each other freely in concord space? I think you'd need some work on the overview so they could decide whether they were shooting the target they allied against or each other.
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Jade Constantine
Jericho Fraction The Star Fraction
2120
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Posted - 2012.06.13 14:34:00 -
[98] - Quote
Weaselior wrote: Jade, while blaming other people for you saying obviously and provably incorrect things is at least a novel tactic it is one that nobody is going to believe, ever.
You obviously missed this :
Alekseyev Karrde wrote: The gobsmackingly painful thing about it is the change to the ally system they have decided to put onto SiSi was the only proposed "solution" that the entire CSM present advised against during the summit two weeks ago, didn't get any traction from the CCP people at that meeting, and would seem to not address the design goals set forth by CCP Soundwave earlier in this thread in a meaningful or successful way. .
Hans Jagerblitzen wrote:Kelduum Revaan wrote:I am not opposed to this change, therefore the CSM can not be "universally opposed" to it. Jade Constantine wrote: It isn't just me saying it. Its the entirety of the CSM who have told us they rejected this change. /emote facepalms with a deep sigh
Try to keep up.
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Jade Constantine
Jericho Fraction The Star Fraction
2124
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Posted - 2012.06.13 14:53:00 -
[99] - Quote
michael boltonIII wrote: I'm saying that the current dog pile mechanic doesn't make sense from an all around general design style of Eve. In Eve there is nothing you can do that doesn't cost money or accept a risk. Currently there is zero cost or risk to you accepting an unlimited number of allies, this does not fit with the general design ideas of eve. You conveniently skipped over this question in my first post.
I think you should read the Inferno war devblog a bit closer. Any allies we bring into a war have their successes and failures recorded on our permanent war statistics. If we hired nothing but a bunch of innept clowns then our space e-pride would be dangerously wounded and people wouldn't take us seriously in future wars.
But seriously, the question of risk cuts both ways some see a very large organization wardeccing a small one has virtually no risk attached. You aren't going to lose your space, you aren't going to lose even a significant portion of your isk. But by having the defender able to add allies to the war to make the numbers more even and risk more balanced we're sharing the risk out.
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Jade Constantine
Jericho Fraction The Star Fraction
2125
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Posted - 2012.06.13 15:25:00 -
[100] - Quote
Weaselior wrote:Jade Constantine wrote: But seriously, the question of risk cuts both ways some see a very large organization wardeccing a small one has virtually no risk attached. You aren't going to lose your space, you aren't going to lose even a significant portion of your isk. But by having the defender able to add allies to the war to make the numbers more even and risk more balanced we're sharing the risk out.
Sure it does. You could hire actually good mercs, who have proven their reputation before and shown they're worth the money. That's the whole point of the ally system, after all. That will, however, require you to put thought in, and make choices. That, you seem extremely adverse to doing.
Where exactly is the balance of risk in a system where a 9000 man alliance has to pay 50m a week and a small alliance has to pay billions to attract a "good merc" who is nonetheless completely incapable of ending the war.
Answer ... well, there is none.
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Jade Constantine
Jericho Fraction The Star Fraction
2127
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Posted - 2012.06.13 16:44:00 -
[101] - Quote
CCP Soundwave wrote: If your point is that all wars fought are fought on equal terms, then let's just say that we completely disagree. I'd say the exact opposite, wars are fought when one side feels they have an advantage. Engaging in "fair fights" is about as far from human instinctive behavior as it gets, as soon as we're in a scenario where you have something to lose.
I think the point is in a game (which this is) people will be far more likely to fight when they feel they have a competitive fighting chance. If people do not feel they have a competitive fighting chance then they will simply opt not to fight.
The challenge for you as a game designer is to implement a war system that is not mechanically-unbalanced in favour of the attacker because unless you can achieve that then wars will continue to be see as simple yawny-griefing decs and people will not take them seriously. By allowing the defender to take steps to fight back you will make wars competitive and when they are competitive people will fight them in earnest.
Obviously nothing in Eve is objectively "fair" a huge alliance still has all the advantages over a small alliance. They can offer the directors of the small alliance 10b isk to disband the alliance, they can hire superstar pvp corps to join their alliance, they can camp stations with 100 tornados etc. They still have all the cards. But by allowing the Defender to enlarge the war and even the field a little more you turn them from helpless victims into people who just might have a fighting chance and start shooting back.
I think you are making a profound mistake Soundwave by confusing the ideology and marketing spin of Eve "nothing is fair its a cold hard universe HTFU noobs!" with the need to program game systems which are not stupidly unbalanced in favour of the people with the biggest alliances.
Sure Eve is an unkind unforgivening brutal PVP game.
But it is also a game where a noob in a frigate can point a dreadnaught and make a difference in a fleet battle. Its always been a game of extremes where massive wealth and power exists but where the little guy can use clever tactics and systems to fight back.
Eve is a game where entire constellations of nullsec can be stopped from sanctum-farming because an anarchist in a cloaking bomber has been sighted in local. If you brought your "eve ain't fair the big should triumph" ideology there you should be giving 0.0 alliances their own concord and cloak detectors.
But no, Eve is the Eve of the Butterfly Effect video, the I was there, video, which is not JUST about the strong always dominating the week but is also about the little guy making a difference.
By pushing through this Wardec change you are removing a option for the little guys to make a difference and just bringing significant advantage to the big guys. You are the one meddling with the sandbox and intervening in wars Soundwave. Inferno had found its great player led feature in the collective defense against 0.0 bloc "griefing" - but you are taking that away.
In essence you are nerve-stabling emergent gameplay and removing variety from war-fighting strategy.
I say step back and think about this please. Don't kneejerk nerf a great feature of Inferno. Be the CCP that allowed Burn Jita to happen without interfering. Let this war system run in the wild and see where it takes us when the players are given freedom in the sandbox.
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Jade Constantine
Jericho Fraction The Star Fraction
2128
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Posted - 2012.06.13 16:59:00 -
[102] - Quote
Weaselior wrote:Jade Constantine wrote:But by allowing the Defender to enlarge the war and even the field a little more you turn them from helpless victims into people who just might have a fighting chance and start shooting back.
I've cut through your word salad, once again, to illuminate the point you keep lying about. You're free to hire mercs who can give you a fighting chance: in fact, Soundwave is trying to make mercs a viable profession. You're not demanding the tools you need - you will have them. You're demanding they be free and idiot proof. That's what this is all about at its core: you just don't want to pay the piper.
No you are ignoring the fact there is no pretense of gameplay balance where the attacker in a 9000 man alliance must pay 50m per week while the defender in a 100 man alliance would need to pay billions per week to attract a competant merc corp to fight a war that they have absolutely no chance (or indeed mechanism) of bringing to a conclusion. Especially since inferno 1.1 also nerfs the mutual system. The moment you bring in any ally (including your illustrious mercs) then it becomes effectively impossible to "win" the war because the attacker than just :forget: to pay the bill and escape at any time.
I have said this to you multiple times. I can only imagine you are now trolling. Suggesting the appropriate response to a 50m isk dec is to spend billions a week on mercs is simply a scam attempt.
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Jade Constantine
Jericho Fraction The Star Fraction
2128
|
Posted - 2012.06.13 17:01:00 -
[103] - Quote
Fuujin wrote:Moreover, even if you managed to recruit every hisec trash corp in your free and idiot proof crusade, you'd STILL never be able to do any meaningful impact against the ebil alliance since you won't actually go to where it lives or operate cooperatively.
So what? The defensive coalition can deny access to hisec to the largest alliance in the game. Eventually you'll surrender.
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Jade Constantine
Jericho Fraction The Star Fraction
2139
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Posted - 2012.06.13 18:07:00 -
[104] - Quote
CCP Goliath wrote:Rikanin wrote:CCP Goliath wrote:Jade, this isn't GD. You don't *have* to understand where Test/Goons/Anyone but you stands on it. That's our job. You are welcome to give us feedback, not to tell everyone posting their own feedback that they're wrong. They're not wrong, and neither are you, because it's impossible to be wrong when you're just offering an opinion or idea for consideration. More Goon favoritism I guess - I never see CCP stomping up and down on any of the **** griefing bad posts the goons make. I have deleted approx 75% of goon posts in this thread, and will continue to do so when they step out of line. The only reason I didn't delete your post is that I didn't want to throw fuel on your fire.
To be fair Goliath has vaporized an awful lot of troll posts that were fired in my direction. I do think he's done a good job of moderating what was a pretty charged subject and hot debate.
So thanks for that mate!
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom Epic Inferno Wardec Test, Sign up and shoot Goons for free! |
Jade Constantine
Jericho Fraction The Star Fraction
2139
|
Posted - 2012.06.13 18:11:00 -
[105] - Quote
Anyway the wardec discussion is over. The forces of repression and tryannical poltroonary have triumphed and independent freedom-fighters will have to find workarounds in the new system. Life goes on.
So to change the subject.
Incarna clothing in the LP store. Bravo.
If this gets followed up by ship skins in the LP store it will be a massive success and turnaround from last-years fiasco with the NeX store.
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Jade Constantine
Jericho Fraction The Star Fraction
2145
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Posted - 2012.06.13 18:26:00 -
[106] - Quote
Khanh'rhh wrote: See, you simply can't post without it being statements of personal preference presented as group fact.
Dude, chill out game face off. The discussion is over. Wardec change is dialed in, no point wasting any more breath on it.
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Jade Constantine
Jericho Fraction The Star Fraction
2274
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Posted - 2012.06.15 00:32:00 -
[107] - Quote
Garviel Tarrant wrote:Ok just one thing
A lot of you seem to think that goonswarms numbers are somehow unfair.
Well they are not, they weren't given those numbers, they accuired those numbers through a lot of work. Its not easy to hold an alliance like that together.
The basic idea that a 50 man corp should be able to fight a 5000 man alliance is just silly.. They will and SHOULD get crushed in any normal fight. They could however manage to get a very high kill/loss ratio with some clever tactics and guerrilla warfare..
Eve isn't fair, Its not supposed to be fair. The goons have massed thousands of players together and now they reap the benefits from that achievement, Deal with it?
Yet one of the stated reasons for nerfing the Inferno allies for free "dogpile" was because it wasn't FAIR (on mercs and large alliances). So by the logic of the developers it should be perfect right?
Either Eve is supposed to be FAIR or it isn't - but Having it FAIR for one side and not the other is just double standards.
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